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Simple question, im right? if you can explain (?????)
1. +2%
2. +0,3 armor (like 1/3 of armor)
3. +0,5 HP/sec (?????)
4. +25 HP
5. +15 mana
6. +0,5% mana regen (?????)
Hello,
In a trigger I wan't to make formula that uses the game play constant "Hero abilities - defense bonus per agility point".
Is there anyway to get the value of this constant in a trigger (GUI or JASS code) ?
For A Tower Defense map,
Any way I can make player owned units (player 12 specifically) drop gold as if they were creeps?
Do I have to find it in gameplay constants or do I have to set up a trigger?
Or something else entirely?
Hi,
I have a strange situation.
My gameplay constants are set correctly to "2" for level-skip requirement.
My abilities also are also with standard level-skip requirements.
Strangely, the first two levels of abilities seem to have no skip requirements!
So I can do
level 1: ability A
level...
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