• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

dummy caster

  1. FimbleTharn

    Which is More Efficient

    When it comes to triggers which use a dummy unit to cast an ability, which is more efficient? Having a dummy unit pre-placed in the editor which is moved around the map when called for by a trigger and just giving the dummy unit all the abilities it will potentially need in the object editor...
  2. bruunk

    [Spell] Neutral Hostile units don't respond to dummycasters damage

    Hi, So, for instance, I have a spell that will summon 3 dummycasters and shoot out what's basically carrion swarm(which uses point targeting). However, and I have found this to happen with most dummycaster abilities, if used on neutral hostile units the damage will affect them but they will not...
  3. bruunk

    Is there a way to raise a dummycasters height?

    I have a custom spell that will shoot out a bunch of arrows, but the only problem now is that the arrows spawn on the ground I have tried setting the dummy unit's move type to "fly" and its height/height minimum to 150, and still the arrows spawn on the floor. I've tried making an action in...
  4. Detherior

    [Trigger] Dummy Unit Can't Cast Spell

    So I'm trying to make a spell for the Admiral Proudmoore model (the flavor being ships) with a "Call Battleship" ability that causes an off-screen "battleship" to shoot the target and stun it. However the dummy unit I'm using doesn't cast the spell properly. I'm currently using GUI, obviously...
  5. Jaccouille

    [Wurst] issuePointOrderId failing on some spells

    So I got a spell which I want to be dummyCasted, the dummycast was failing, upon further investigation and testing other abilities, by creating a unit, give him the abilities and using issuePointOrder to cast, I realized some of them ended up in failure. This actually happens on a big ass map I...
  6. FutureWolf4

    [Trigger] Custom Summoning Spell - Summoned Units Don't Last Forever [Solved]

    Hello, I have a problem regarding a custom spell I made for a hero (Gnoll Chieftain) called "Gnoll Patrol". The spell in question summons different Gnoll-Type units that last forever to fight alongside the Gnoll Chieftain. In order to make the spell summon different units, I made the main...
  7. SharSash

    [Solved] Moon stone spell

    Hi! My problem is that i can't make a dummy unit cast a spell based on moon stone item spell that changes day time to 00:00, I just don't see it in issue an order with no target and the spell itself doesn't have an ID. Looking for help. Thanks in advance.