- Joined
- Feb 1, 2019
- Messages
- 356
So I got a spell which I want to be dummyCasted, the dummycast was failing, upon further investigation and testing other abilities, by creating a unit, give him the abilities and using issuePointOrder to cast, I realized some of them ended up in failure.
This actually happens on a big ass map I am working on, which hum, currently got 1010 custom abilities, so I guess it might cause some issue orderId wise.
I tested the spells on a empty map, all the dummycast/issueOrder worked w/ problems.
Following spells that didn't work on big ass map : blizzard, cloud of fog, death and decay.
I thought it might be related to spell being channeled, however rainoffire, volcano and earthquake worked so I am kinda clueless, maybe I should weed out unused abilities.
So far I didn't have any relatable issues with other spells in the game.
Note that sometime the spell works, then I edit the map to change a small details unrelated to the spell, runmap with wurst, then it stops working. I also used ChannelAbilityPreset to generate alot of spells, more than 50, some of them had conflict with orderId and I had to set it in the abilityDefinition.
Currently looking for clue to further my investigation.
Sorry if this isn't really clear, thank by advance.
This actually happens on a big ass map I am working on, which hum, currently got 1010 custom abilities, so I guess it might cause some issue orderId wise.
I tested the spells on a empty map, all the dummycast/issueOrder worked w/ problems.
Following spells that didn't work on big ass map : blizzard, cloud of fog, death and decay.
I thought it might be related to spell being channeled, however rainoffire, volcano and earthquake worked so I am kinda clueless, maybe I should weed out unused abilities.
So far I didn't have any relatable issues with other spells in the game.
Note that sometime the spell works, then I edit the map to change a small details unrelated to the spell, runmap with wurst, then it stops working. I also used ChannelAbilityPreset to generate alot of spells, more than 50, some of them had conflict with orderId and I had to set it in the abilityDefinition.
Currently looking for clue to further my investigation.
Sorry if this isn't really clear, thank by advance.