• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Lord of SOTNITM

    Doubts about World Edit and Warcraft 3 in general

    As the title says I have several questions about World Edit and Warcraft 3 that I hope you can clarify. First: How to start the editor with grids when loading a custom map? Second: How to restore the default terrain of a map whose terrain is already retouched? since it is very tedious to do it...
  2. victorsuazo1991

    RPG- NEO-GENESIS V1.O (Soy nuevo en esto)

    Muy buenas a todos, hablo español por lo que mi ingles es malo. La verdad es primera vez que comparto algo aca, nunca he hecho un mapa ni subido nada, tampoco me se las normas del foro asi que si posteo algo mal por favor indiquenme. Resulta que intento crear mi primer mapa RPG, nunca he usado...
  3. Dalis Bouvier

    [General] Hi, I'm new and I want to learn.

    Hello everyone. I have been using the WE of Warcraft III for years to make typical maps with the RTS game mode, customizing the models, effects, skins and stats of the characters and abilities but I have never deepened my knowledge about detonators in general or similar things and for this...