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damage detection

  1. TheFireMage

    [Trigger] Detected but No Cast

    Hello everyone, I made a trigger that creates a unit whenever a specific tower strikes a unit, it will create 3 thunder clap in 3 random areas where the dummy will spawn, cast Channel-based thunder clap to triggers another trigger. The second trigger creates another dummy that stuns the enemy...
  2. HerlySQR

    [Solved] Problem with damage engine 3.8

    I used damage engine 3.8 (because I'm in the 1.26) but for some reason after a unit receives a spell, the next attack it does (or I think the last target of the caster) do 15 times the normal damage, what happen this? I asked help to @Bribe but he didn't answer me, so I ask to you, I will attach...
  3. HerlySQR

    [Solved] Problem with a drain life based ability

    I made an ability based in drain life that worked fine, but now for no reason the unit instead of healing its life get damaged, I think the problem is has to do with I use a damage detector, but I don't know about JASS, so can someone help me?
  4. HerlySQR

    [Solved] Problem with a damage detector

    I downloaded this damage detector (I'm using the 1.26 version), but for some reason all the units have the spell "Brilliance Aura" but not the normal, that what I copy and customed, why this happens?
  5. HerlySQR

    A Damage detecter for old versions

    Hello I know exist a Damage detector, but it will be updated for current versions and I am using the 1.26, do you have one that works fine for that version?
  6. Cheshire

    [Spell] Detect attack ground/tree

    hey there, is there a way to detect when the ground/trees are attacked? I mean when the missile hits, not when they are targeted... I can't find any way to even detect when a generic tree dies, and couldn't figure out how to do any of this with bribe's damage engine. would be glad for any...
  7. bruunk

    Simple Damage Detection system

    I've recently been looking into damage engines because I want to include spells in my map that trigger when a unit attacks but do not wish to use the GUI version which triggers before the actual attack goes off, to avoid exploits. However, when I look into these damage engines, they are vastly...
  8. HolyWillRise

    Help! I have trigger for spell damage issue! It gives negative value, why?

    This trigger works fine Robe of Magic Spell Power Copy 3 Events Game - DamageModifierEvent becomes Equal to 1.00 Conditions (DamageEventSource has an item of type |c0096FF96Mantle of Magic [4/5]|r) Equal to True IsDamageSpell Equal to True Actions Set...
  9. HolyWillRise

    How to make damage and healing numbers appear with the damage system?

    Is it hard to make every damage or healing that you do to appear as real numbers and different colors? I have the damage detection system but i downloaded it yesterday, so i don't know how it works and how to do that.
  10. Peach Schnapps

    [Trigger] Need help with Damage Engine Armor Trigger

    Hellllo, I'm just trying to set up a trigger with Bribe's Damage Engine that will act a lot like hardened skin: I just want the dmg to be reduced by 1, for each point of armor. This is what I have so far: Events Game - DamageEvent becomes Equal to 1.00 Conditions...
  11. Borgusul

    [JASS] Recreating Damage Event Trigger

    Hello. I have been meaning to implement a damage detection system in my map that is Hero centric; i.e every player will have 1 Hero, and only damage dealt to the Heroes or their targets will trigger the event. I am not good at Jass Coding or any of the sort, I just use it whenever I need to...
  12. TheAyalalalalon

    [Solved] Damage system problem

    Well this is actually weird but i cannot modify a variable properly and i cannot find the reason This is a custom spell i made from the damage engine system The trigger should make more damage as far as 2 units go from each other Dmg Events Game - DamageModifierEvent becomes Equal...
  13. axleion

    question about damage detection system

    Hello there, I would like to ask about damage detection system. I have searched through THW, WC3C, and even TH's site about each damage detection system hosted respectively. I came to few options which draw my attention, namely: - Rising_Dusk's IDDS (found here) - Bribe's DamageEngine (found...
  14. MyPad

    Damage Detection System

    This is a damage detection system that detects damage dealt. It has three events, a detection event, a finalization of damage event, and the actual dealing of damage event. The ability to modify damage via variable has been outsourced and simplified. The library will also adjust some abilities...