Hello Community that has helped me understand so many things in the WE! #MuchAppreciation!
I am having trouble with yet another situation here as i have googled and searched through here for answers on switching from Melee -> Ranged and keeping spells and all of that is cool.
The problem is...
tl;dr - how do i modify Spell ID and Private Gameplay Constant with GUI, to import custom spells?
Sorry this this is answered elsewhere but I can't find it and have been trying for several hours now.
Trying to make my version of the Kings and Knights game mode. I'm fairly happy with the map...
Hello, i need help making a "blocking mode" ability, something like the footman's toggleable defend where the unit uses alternate animations, but i need it to block a % of incoming damage, and only when the unit is facing the attacker.
I'm making a hack and slash style map and i already have a...
I made a custom animation based on the Brilliance effect. But I only want to play a part when the circles widen and then destroy the effect. In the current version, the circles stay as they are for a few moments before disappearing and I want to remove that part.
This is my wurst...
Hey there, i made an ability that reduces the armor of the target for a set amount of seconds, i'm using a trick where i add a negative armor bonus to the target in order to reduce its armor, then i place a wait before removing it, but for some reason the ability stays forever
Here is the...
Hello, i made an ability that gives bonus attack damage to the hero for every enemy unit it kills, it stacks up to ten times, everything works as intended but i need to make it so it loses the effect after 10 seconds without killing an unit, here are the triggers:
For the stacking part, i made...
Hello, first of all thank you all for helping me these days, your insight has been extremely helpful
Now with the topic, i want to know if it is possible to make a passive ability that gives bonus attack damage based on missing health, but i want it to use percentages for both damage and...
Hello, i'm trying to make a passive ability that gives a stackable bonus every time the unit with the ability kills a unit, however i don't know where to start, i'm guessing something like this?:
-killing unit has (dummy ability) equal to true
-set some_variable to (some_variable) +...
I'm trying to import this spell in my map :
But, I'm struggling since yesterday and can't make it work correctly.
Might be useful to specify that, I'm using the reforged version or WorldEdit and successfully imported old custom spells with it before.
My problems are the...
Hour of the Scourge
An Altered Melee map project
So... I was bored, then I thought to myself "well, let's waste some time and create some random heroes in World Editor", I came up with some quite interesting ideas, then I thought to myself "well, this could turn out to be a good campaign start...
I set a learning hero to turn into Var(variable) when the learned hero´s skill equal to a custom mirror image. Problems is i see that when the mirror image is casted the variable stops working until i level up mirror image skill so i reactivate the set variable =
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