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combat

  1. Raining Outside

    Question regarding projectiles, and a few other questions

    Hello! I just started experimenting with the editor for the first time in years. It's so exciting to open up the editor again, it confused me when I was a teenager but looking at it now it is incredibly powerful and intuitive. I have a few questions. I was experimenting with making it so that...
  2. Knight of Arsford

    [Solved] Combat State in RPGs

    I'm thinking of adding a death mechanic wherein if a party member falls in battle, there are no means to revive them until the "battle" is over. The combat state starts at the first encounter/aggro of an enemy, and will last until all the enemies in that blob is killed. I've been playing...
  3. Anton Wulff Jensen

    [General] How do I reduce lag on my map (Especially during combat)?

    So I've been working a long time on a huge RPG adventure map, and have started using a lot of triggers as well. I think I'm finally getting somewhat of a grip on the trigger-mechanics, however I am not too keen with what triggers that potentially could cause lag-spikes. Now when I'm testing the...
  4. Gonz

    Keyboard manual attack (and defense) system

    Hello, i'm working on a map where you only control one unit, it will have a third person camera and arrow key movement, there are a lot of systems like these ready to download and implement, so far so good, but when it comes to a keyboard combat system, i haven't been able to find anything, i...
  5. cleavinghammer

    [Miscellanous / Other] Underwater Combat Ideas

    Brainstorming ideas for spells and mechanics for an underwater map (in this case, a map with an underwater and a surface section, as seen on the Water War Submerged map). The idea is that while underwater, units can move on the seafloor (treated as ground units) or swim above it (treated as...
  6. FyreMoon Studios

    [Spell] Battleship broadside cannon fire?

    Hey everyone! I am currently working on a war ship map where you will be able to battle other ships (NPC or players) to climb up the leaderboard ladder. I'll try to add a wave system with different kinds of ships you need to sink. To my question: I am trying to create a spell that will fire...
  7. Ofel

    Best way to calculate fight power?

    function hAI_GetUnitFightPowerAgainstUnit takes unit u1, unit u2 returns real local real sourceHp = GetWidgetLife(u1) local real targetHp = GetWidgetLife(u2) local real sourceWeaponDamage = hAI_GetUnitWeaponDamageToUnit(u1, 1, u2) // u1 weapon damage against u2 local real...
  8. Ofel

    Best way to calculate fighting power?

    I've been thinking about it. So, I have a hero unit that will decide whether or not he will engage a group of hostile units. How do you think is the best way to calculate all the things needed for the hero to engage in a fight? Calculate time to kill each enemy units? time they needed to kill...
  9. FlameofChange

    [Solved] Imported combat sound not playing

    Hello there, small problem i got very recently. I created new combat sounds and imported them to my map. It's not a problem of method. When double-clicking the sound in the sound editor, it's played rightly. Then, while testing in game, only the imported sounds never play ! It's because the...
  10. blanabas

    Galaxy Editor DnD Combat System and Block/Dodge Question - HELP ME pl0x<3

    Hey all, I just recently started working with the map editor and it's a blast, but I've sort of hit a wall with an idea I'd like to implement, I'm not sure if you're familiar with Dungeons and Dragons 5e style combat, but basically.... Say you want to attack someone, they have an "Armor Class"...
  11. blanabas

    Galaxy Editor DnD Combat System and Block/Dodge Question - ISO HELP!

    Hey all, I just recently started working with the map editor and it's a blast, but I've sort of hit a wall with an idea I'd like to implement, I'm not sure if you're familiar with Dungeons and Dragons 5e style combat, but basically.... Say you want to attack someone, they have an "Armor Class"...
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