• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

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  1. Ricola3D

    How is managed collision between units ?

    Hello, I have a hero fighting a big boss (model Pit Lord with scale x3), like shown by the image below. However when I fight to melee, my hero goes inside the ennemy selection circle, in collision with its mesh. What settings do I have to change in WE to avoid that ? I tried to change the...
  2. CodeBlack

    [Trigger] Trigger Abomination Slim Down

    Hey Guys, Me again with obnoxiously ridiculous triggers and a cry for help. Can somebody take a look at this monstrosity and give me an idea on how to slim it down? Those triggers handle the Buffs/ Debuffs and the unit counts that happen through placing buildings besides each other. Because...
  3. Loner-Magixxar

    Request for a Skilled Terrainer on a Big Map

    It's been almost a year and a half that I've been working on a big multiplayer (2 players) action-adventure (Mostly action) map. I've focused on Heroes, spells, items, and map setups and now this process is almost complete and I need to start designing the level; but I need a good base-ground to...
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