Moderator
M
Moderator
20:53, 13th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
Map FeaturesThis map allows you to build HUGE armies of units, the combat style has mostly been changed now the units got much less health and is now more realistic to real life, one unit cannot be chopped by an axe like 10 times like in normal wc3.
Food costs of units have been seriously reduced, some to even 0 (Like Footman, Grunt). Ships are also available in this map allowing you to create sea battles, with an all new Alliance ship, the Goliath.
The map is 2v2 and is split into 2 locations, Dustwallow marsh and Theramore isle, the 2 alliance players are placed at Theramore Isle within its mighty walls, which is accessible only through the back pathway leading from the Shipyard, and the main Gate whitch got a lot less walkable space.
The Horde have full control over Dustwallow marsh with Invisible Eye units all around the location. The pathing of doodads in Dustwallow marsh such as skulls has been removed to give more space for battle (The pathing of trees was not removed).The health of tree's in Dustwallow is not much greater because of location to place tree's shortage.
There are 3 Towers placed in Dustwallow marsh, that give gold and lumber to the owner(Alliance will nead to capture these to be able to repair there buildings), these towers are capturable by damaging them till they reach a certain amount of health, then they swap owners, to the attacking player. Hero's have bean removed from the game because that could cause some problems to the strategy style of the map.
The AllianceThe Alliance got some new unique features, Which caused some upgrades to be removed, Alliance don't need to use gold mine anymore, and the need for lumber got completely removed for Ally, which increased gold cost of units more then the horde.
Alliance gain gold from there main Tower, The Citadel and if destroyed will cause defeat for Alliance, they also gain gold from a guard tower at the borders of Theramore which could be destroyed by the horde without cause defeat for Alliance.
The Ally are the ones that get a huge amount of resources in quick time and could build huge armies in short time.The Ally got the advantage of being close to each other, which allows them to help out each other in conflict with ease.
The HordeHorde are more basic then ally and still use gold mines and lumber but need to pay more for there units which are decently stronger then Ally units (Since Ally units just keep on coming) since horde need more resources for there units and may sometimes run out of gold or lumber.
There are 7 ways Horde Melee units could reach Theramore, 5 of those ways are shallow water pathways, the sixth way is by using orc transports, buyable in the shipyard,the last way to get to Theramore for the Horde is by using Zeppelins, which is a new horde unit.
Horde also get another new unit which is the Goblin Shredder, it helps them gain lumber by a huge amount. The horde are a bit more far away from each other though but can have viability over Dustwallow so they could prepare before the fight has begun.