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Triggers
ZoC - Theramore Isle 1.0.w3x
Variables
Initialization
Melee Initialization
Remove units
Untitled Trigger 001
Credits
Towers
Sentry Point Tower
Sentry Point Tower 2
Sentry Point Tower Gold
North Point Tower
North Point Tower 2
North Point Tower Gold
Lost Point Tower
Lost Point Tower 2
Lost Point Tower Gold
Alliance Towers
Tower1
Tower2
Citadel
Tower Deaths
Tower2 death
Tower1 death
Alliance Wins
Horde Wins
VictoryHorde
Horde Quest
Quest Part1
Name
Type
is_array
initial_value
Attacking
unit
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Play battle_02 <gen>
Melee Game - Use melee time of day (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Remove units
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Unit Group - Remove all units from (Units owned by Player 3 (Teal) of type Peasant) .
Unit Group - Remove all units from (Units owned by Player 3 (Teal) of type Town Hall) .
Untitled Trigger 001
Events
Time - Every 66.00 seconds of game time
Conditions
Actions
Sound - Play battle_02 <gen>
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Map triggers - By Rexon100Map Terrain - By Rexon100 (did not take me a while too do)Tower, wall, Cone tower, Gate models - By TranquilGrunt model - By ZeroxFootman model - By HappyTaurenTree models - By Nasrudin , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Sentry Point Tower
Events
Unit - Sentry Point Tower 0012 <gen> Is attacked
Conditions
Actions
Set Variable Set Attacking[1] = (Attacking unit)
Trigger - Turn on Sentry_Point_Tower_2 <gen>
Sentry Point Tower 2
Events
Unit - Sentry Point Tower 0012 <gen> 's life becomes Less than 150.00
Conditions
Actions
Unit - Change ownership of Sentry Point Tower 0012 <gen> to (Owner of Attacking[1]) and Change color
Wait 2 seconds
Unit - Set life of Sentry Point Tower 0012 <gen> to 100 %
Trigger - Turn off (This trigger)
Sentry Point Tower Gold
Events
Time - Every 3.02 seconds of game time
Conditions
Actions
Player - Add 10 to (Owner of Sentry Point Tower 0012 <gen>) . Current gold
Player - Add 4 to (Owner of Sentry Point Tower 0012 <gen>) . Current lumber
North Point Tower
Events
Unit - North Point Tower 0025 <gen> Is attacked
Conditions
Actions
Set Variable Set Attacking[2] = (Attacking unit)
Trigger - Turn on North_Point_Tower_2 <gen>
North Point Tower 2
Events
Unit - North Point Tower 0025 <gen> 's life becomes Less than 150.00
Conditions
Actions
Unit - Change ownership of North Point Tower 0025 <gen> to (Owner of Attacking[2]) and Change color
Wait 2 seconds
Unit - Set life of North Point Tower 0025 <gen> to 100 %
Trigger - Turn off (This trigger)
North Point Tower Gold
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 10 to (Owner of North Point Tower 0025 <gen>) . Current gold
Player - Add 4 to (Owner of North Point Tower 0025 <gen>) . Current lumber
Lost Point Tower
Events
Unit - Lost Point Tower 0026 <gen> Is attacked
Conditions
Actions
Set Variable Set Attacking[3] = (Attacking unit)
Trigger - Turn on Lost_Point_Tower_2 <gen>
Lost Point Tower 2
Events
Unit - Lost Point Tower 0026 <gen> 's life becomes Less than 150.00
Conditions
Actions
Unit - Change ownership of Lost Point Tower 0026 <gen> to (Owner of Attacking[3]) and Change color
Wait 2 seconds
Unit - Set life of Lost Point Tower 0026 <gen> to 100 %
Trigger - Turn off (This trigger)
Lost Point Tower Gold
Events
Time - Every 3.01 seconds of game time
Conditions
Actions
Player - Add 10 to (Owner of Guard Tower 0024 <gen>) . Current gold
Player - Add 4 to (Owner of Lost Point Tower 0026 <gen>) . Current lumber
Tower1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 15 to (Owner of Guard Tower 0011 <gen>) . Current gold
Tower2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 15 to (Owner of Guard Tower 0024 <gen>) . Current gold
Citadel
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Tower2 death
Events
Unit - Guard Tower 0024 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Tower1 death
Events
Unit - Guard Tower 0011 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
VictoryHorde
Events
Unit - The Citadel 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
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