Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Undead Ziggurat (Entire Structure Interior) of the bundle Undead Ziggurat (Entire Structure Interior). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Undead Ziggurat (Entire Structure Interior).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing UndeadZiggurat.mdx
Now Click the "Import File" Button:
Next select 'UndeadZiggurat.mdx' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
Done, you have imported the file UndeadZiggurat.mdx.
Importing jlo_undeadzigg_floor.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_floor.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
war3mapimported/jlo_undeadzigg_floor.blp
Double-click the file jlo_undeadzigg_floor.blp:
jlo_undeadzigg_floor.blp
Image / Texture
31
war3mapimported/jlo_undeadzigg_floor.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
Done, you have imported the file jlo_undeadzigg_floor.blp.
Importing jlo_undeadzigg_slime.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_slime.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
war3mapimported/jlo_undeadzigg_slime.blp
Double-click the file jlo_undeadzigg_slime.blp:
jlo_undeadzigg_slime.blp
Image / Texture
32
war3mapimported/jlo_undeadzigg_slime.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
Done, you have imported the file jlo_undeadzigg_slime.blp.
Importing jlo_undeadzigg_slimefloor.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_slimefloor.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
war3mapimported/jlo_undeadzigg_slimefloor.blp
Double-click the file jlo_undeadzigg_slimefloor.blp:
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
war3mapimported/jlo_undeadzigg_slimefloor.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
Done, you have imported the file jlo_undeadzigg_slimefloor.blp.
Importing jlo_undeadzigg_trim01.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_trim01.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
war3mapimported/jlo_undeadzigg_trim01.blp
Double-click the file jlo_undeadzigg_trim01.blp:
jlo_undeadzigg_trim01.blp
Image / Texture
45
war3mapimported/jlo_undeadzigg_trim01.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
Done, you have imported the file jlo_undeadzigg_trim01.blp.
Importing jlo_undeadzigg_trim02.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_trim02.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
war3mapimported/jlo_undeadzigg_trim02.blp
Double-click the file jlo_undeadzigg_trim02.blp:
jlo_undeadzigg_trim02.blp
Image / Texture
46
war3mapimported/jlo_undeadzigg_trim02.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
Done, you have imported the file jlo_undeadzigg_trim02.blp.
Importing jlo_undeadzigg_trim03.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_trim03.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
war3mapimported/jlo_undeadzigg_trim03.blp
Double-click the file jlo_undeadzigg_trim03.blp:
jlo_undeadzigg_trim03.blp
Image / Texture
40
war3mapimported/jlo_undeadzigg_trim03.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
Done, you have imported the file jlo_undeadzigg_trim03.blp.
Importing jlo_undeadzigg_trim04.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_trim04.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
war3mapimported/jlo_undeadzigg_trim04.blp
Double-click the file jlo_undeadzigg_trim04.blp:
jlo_undeadzigg_trim04.blp
Image / Texture
50
war3mapimported/jlo_undeadzigg_trim04.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
Done, you have imported the file jlo_undeadzigg_trim04.blp.
Importing jlo_undeadzigg_trim08.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_trim08.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
war3mapimported/jlo_undeadzigg_trim08.blp
Double-click the file jlo_undeadzigg_trim08.blp:
jlo_undeadzigg_trim08.blp
Image / Texture
40
war3mapimported/jlo_undeadzigg_trim08.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
Done, you have imported the file jlo_undeadzigg_trim08.blp.
Importing jlo_undeadzigg_wall01.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_wall01.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
jlo_undeadzigg_wall01.blp
Image / Texture
44
war3mapimported/jlo_undeadzigg_wall01.blp
Double-click the file jlo_undeadzigg_wall01.blp:
jlo_undeadzigg_wall01.blp
Image / Texture
44
war3mapimported/jlo_undeadzigg_wall01.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_wall01.blp
Image / Texture
44
JLO_UNDEADZIGG_WALL01.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
jlo_undeadzigg_wall01.blp
Image / Texture
44
JLO_UNDEADZIGG_WALL01.BLP
Done, you have imported the file jlo_undeadzigg_wall01.blp.
Importing jlo_undeadzigg_walltrans01.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_walltrans01.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
jlo_undeadzigg_wall01.blp
Image / Texture
44
JLO_UNDEADZIGG_WALL01.BLP
jlo_undeadzigg_walltrans01.blp
Image / Texture
51
war3mapimported/jlo_undeadzigg_walltrans01.blp
Double-click the file jlo_undeadzigg_walltrans01.blp:
jlo_undeadzigg_walltrans01.blp
Image / Texture
51
war3mapimported/jlo_undeadzigg_walltrans01.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_walltrans01.blp
Image / Texture
51
JLO_UNDEADZIGG_WALLTRANS01.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
jlo_undeadzigg_wall01.blp
Image / Texture
44
JLO_UNDEADZIGG_WALL01.BLP
jlo_undeadzigg_walltrans01.blp
Image / Texture
51
JLO_UNDEADZIGG_WALLTRANS01.BLP
Done, you have imported the file jlo_undeadzigg_walltrans01.blp.
Importing jlo_undeadzigg_web128.blp
Now Click the "Import File" Button:
Next select 'jlo_undeadzigg_web128.blp' in the folder which you extracted from the zip archive:
Undead Ziggurat (Entire Structure Interior)
UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
jlo_undeadzigg_slime.blp
jlo_undeadzigg_slimefloor.blp
jlo_undeadzigg_trim01.blp
jlo_undeadzigg_trim02.blp
jlo_undeadzigg_trim03.blp
jlo_undeadzigg_trim04.blp
jlo_undeadzigg_trim08.blp
jlo_undeadzigg_wall01.blp
jlo_undeadzigg_walltrans01.blp
jlo_undeadzigg_web128.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
jlo_undeadzigg_wall01.blp
Image / Texture
44
JLO_UNDEADZIGG_WALL01.BLP
jlo_undeadzigg_walltrans01.blp
Image / Texture
51
JLO_UNDEADZIGG_WALLTRANS01.BLP
jlo_undeadzigg_web128.blp
Image / Texture
64
war3mapimported/jlo_undeadzigg_web128.blp
Double-click the file jlo_undeadzigg_web128.blp:
jlo_undeadzigg_web128.blp
Image / Texture
64
war3mapimported/jlo_undeadzigg_web128.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_undeadzigg_web128.blp
Image / Texture
64
JLO_UNDEADZIGG_WEB128.BLP
The file has been properly added to the map archive:
UndeadZiggurat.mdx
Model
337
war3mapimported/UndeadZiggurat.mdx
jlo_undeadzigg_floor.blp
Image / Texture
31
JLO_UNDEADZIGG_FLOOR.BLP
jlo_undeadzigg_slime.blp
Image / Texture
32
JLO_UNDEADZIGG_SLIME.BLP
jlo_undeadzigg_slimefloor.blp
Image / Texture
40
JLO_UNDEADZIGG_SLIMEFLOOR.BLP
jlo_undeadzigg_trim01.blp
Image / Texture
45
JLO_UNDEADZIGG_TRIM01.BLP
jlo_undeadzigg_trim02.blp
Image / Texture
46
JLO_UNDEADZIGG_TRIM02.BLP
jlo_undeadzigg_trim03.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM03.BLP
jlo_undeadzigg_trim04.blp
Image / Texture
50
JLO_UNDEADZIGG_TRIM04.BLP
jlo_undeadzigg_trim08.blp
Image / Texture
40
JLO_UNDEADZIGG_TRIM08.BLP
jlo_undeadzigg_wall01.blp
Image / Texture
44
JLO_UNDEADZIGG_WALL01.BLP
jlo_undeadzigg_walltrans01.blp
Image / Texture
51
JLO_UNDEADZIGG_WALLTRANS01.BLP
jlo_undeadzigg_web128.blp
Image / Texture
64
JLO_UNDEADZIGG_WEB128.BLP
Done, you have imported the file jlo_undeadzigg_web128.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.