Hi, RaMs! I finally got to play this map, so I can leave a quick review. Overall, I'll say this: I really like the map. There are some, let's say so, peculiar things, of course, but they're inevitable. So...
Strengths (or what I personally found really good
):
1. Landscape, decorations and environment. it's clear you put a LOT of effort into creating a realistic landscape: those forests covered in thick grass, books and scrolls scattered on tables, fruit on the counters... It all brings the map to life! Personally, I was incredibly pleased to see such a variety of scenery and your attention to every corner of your world. And the changing weather and even the decoration of rain hitting the water are especially appropriate! Very atmospheric... I can't even imagine how much time you spent searching for models and designing the landscape.
2. The overall plot. While this plot may be a bit familiar, it's still good. I personally believe in the story and the characters. It moves well from small feats (on a universe-wide scale! but enormous in the scale of individual characters' destinies), such as returning Danielle's son or clearing stones from Finn and his family's crops, to really big ones: solving the cultists' mysteries and finding the cathedral relic - I truly believe in the characters' growth. Honestly, at first I was a little confused by the King's cry for help, calling on a seemingly unknown trio of adventurers, but after a bit of thought, I realized how broken he is (added to the wizard's words, who said the King distances himself from unusual problems). Overall, the plot is truly interesting and engaging - the whole vibe reminded me a bit of WoW Classic.
3. Working on the characters. I noticed that you tried to write a unique manner of speech for each one: if it's a farmer, for example, he speaks with his own dialect. Actually, you did the same with the other characters - and it's awesome!
4. Voice acting. Well, it's always nice to see voice acting!

Thank you for contributing it.
Good solution, but!
1. The font. I think it's a really good solution - the font immerses us in a medieval fantasy atmosphere, and, btw, it's the first time I've seen such a solution - I was delighted. But I did mention there's a "but":
1.1. maybe it would make sense to make it larger to make it more readable;
1.2. the font doesn't display in Cyrillic and I think there may be problems with letters with diacritics, but I'm not sure since I haven't tasted on french or german for example.
2. Finding the quest location. Maybe this was intended to immerse the player in an atmosphere of exploration and surprise... But I think it would have been nice to partially reveal at least a piece of the area where we need to complete the quest, or mark it with a green light, like Blizzs did in the campaigns. But I understand if that's your author's intention.
Areas that I think could be improved:
1. Save and load and... crash. This is probably what upset me the most

And that's a serious bug

Unfortunately, when trying to load the map, Warcraft crashes, so to avoid it you can only play continuously. The map's plot, as I said, is very exciting and extensive, and therefore you can play the map (and, tbh, I sincerely want to) for several days, so the crash is very frustrating
2. Entering places where it's too early. Since we're playing in an open world (which is certainly a huge plus), my characters, while exploring, kept wandering into places where, from a plot standpoint, they shouldn't have been. The first time, while wandering the map looking for a city, I accidentally stumbled upon cultists, and the second time, I wandered into a ruined cathedral just as I was about to deal with them. Actually, since I'd killed the mages in the cathedral before receiving the quest, I wasn't able to retrieve the relic, even though I'd searched every corner. So, unfortunately, accidentally entering certain places can disrupt both the logic and the technique of completing quests.
I'd recommend you placing path blockers, trees, or any other destructible props (make them invulnerable first, so the player doesn't destroy them prematurely and get past them) to prevent the player from accidentally wandering into undesirable areas.
Or place units on the map and hide them, which are supposed to appear during the mission (reveal them when the mission is received through Hide/unhide unit).
General impression:
I really liked the map. I think it's a great start, considering also that you did all this alone, and you shouldn't be sad too much about bugs - they're always there, and you'll definitely get over them. I played as a Sorceress, a Warrior, and a Shaman (here's the screenshot of my team
), and honestly, I've grown attached to these characters. The map, in terms of plot and characters, landscape, left an exceptionally positive impression, and I'm genuinely interested in playing it! Good luck to you! You've done a really big job and it's clear that you put your heart and soul into this map and that you yourself found it interesting to make it. Please fix the serious saving and loading bug - it will significantly improve everything!