Play as part of the Reds, the Whites, the Entente, the Anarchists or Nationalists in the Russian Civil War 1917-1922 on a map of the Russian Empire/Soviet Union. Increase income by capturing cities, rebuilding industry and trade with the rest of the world (as long as you are not a Red!). Beta version features more than fifty custom units, ranging from faction specific units (like Bolshevik Commissars, White Priests or Caucasian Mountain troops), generic military units ranging from Conscripts to Snipers to Grenadiers and naval units. The map features 42 cities spread around Russia, Belarus, Ukraine, the Baltics, Siberia, Central Asia and the Caucasus.
The Bolsheviks and the Whites (+ International Forces) are locked in alliance and war, but the nationalists and anarchists can join or leave alliances with either side through one-time upgrades that also unlocks other bonuses and units, or remain locked in war with both. Each player has one hero unit, with an active ability, an infantry recruitment ability, a local aura and an ultimate global aura.
The goal of the map is to capture a majority of cities for your faction (34/42 for Reds and Whites, 28/42 for Mongolia or Black Army who go independent).
Any player slot in the game can be controlled by the computer.
Features:
- Map of the Russian Empire + Mongolia.
- Dozens of unique units, buildings, upgrades and abilities.
- Capture cities to increase income, or spend precious food to gain income by rebuilding industry
- Each city has a limited number of build slots you can use to make defensive, economic, research or unit production buildings, ranging from 5 build slots (Petrograd) to 1 (Guriev).
- Morale system: Units can break and run if their morale (mana) is depleted.
- Naval combat and travel.
- Unique and historical heroes for each player, from Trotsky to Kolchak to Makhno.
- Revamped damage/armour balances.
Changelog:
0.83:
- Fixed that Siberian Bolsheviks (Pink) could not build bolsheviks units and buildings.
- Fixed that Battleships could not attack structures or ground units.
- Increased length of time until bolshevik and white computer players spawn extra armies.
0.82:
- Heroes can now flee when their morale is broken, but control is regained after 20 seconds.
- Officers and Commanders may now order all nearby units to attack a point.
- Officers, Commanders, Commissars and Priests now have the Leader armor type.
- Added the cities of Orenburg and Voronezh.
- Moved Astana further north.
- Increased food cost of cavalry, armoured and specialist units.
- Gave ships a food cost.
- Reduced morale damage of Flamethrowers.
- Added Red Cossacks upgrade to Bolsheviks.
- Added Implement Terror and Implement Amnesty for Whites.
- Menshevik/SR policies no longer make units periodically stunned.
- Reduced the base food cap from 100 to 30.
- Changed Armoured Car attack type to automatic, reduced its base damage, increased its attack speed and slightly reduced its movement speed.
- Reduced the movement speed and attack range of Bavarian Mortars.
- Engineers can place Land Mines.
- Rebalanced hero abilities, and replaced Nestor Makhno's active ability.
- Added music: Tachanka, Yablochko and March of the Preobrazhenskiy Regiment.
- Music now plays randomly rather than depending on which side controls the most cities.
IMPORTANT
cleavinghammer reported (
post) the map not working on 1.31.1 as it crashes during load.
Here is the fixed version for this game version:
post.
Keywords:
Russia, Russian Civil War, October Revolution, Civil War, Russian Revolution