Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Tempest Keep - the Eye (Entire Raid Interior) of the bundle Tempest Keep - the Eye (Entire Raid Interior). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Tempest Keep - the Eye (Entire Raid Interior).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing TempestKeepTheEye.mdx
Now Click the "Import File" Button:
Next select 'TempestKeepTheEye.mdx' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
Done, you have imported the file TempestKeepTheEye.mdx.
Importing DraeneiOutline.BLP
Now Click the "Import File" Button:
Next select 'DraeneiOutline.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
war3mapimported/DraeneiOutline.BLP
Double-click the file DraeneiOutline.BLP:
DraeneiOutline.BLP
Image / Texture
24
war3mapimported/DraeneiOutline.BLP
Tick the box "Use Custom Path" and type in the correct path:
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
Done, you have imported the file DraeneiOutline.BLP.
Importing JLO_DRAENEI_BRONZEWALL.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_BRONZEWALL.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
war3mapimported/JLO_DRAENEI_BRONZEWALL.BLP
Double-click the file JLO_DRAENEI_BRONZEWALL.BLP:
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
war3mapimported/JLO_DRAENEI_BRONZEWALL.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
Done, you have imported the file JLO_DRAENEI_BRONZEWALL.BLP.
Importing jlo_Draenei_crystal01.blp
Now Click the "Import File" Button:
Next select 'jlo_Draenei_crystal01.blp' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
war3mapimported/jlo_Draenei_crystal01.blp
Double-click the file jlo_Draenei_crystal01.blp:
jlo_Draenei_crystal01.blp
Image / Texture
23
war3mapimported/jlo_Draenei_crystal01.blp
Tick the box "Use Custom Path" and type in the correct path:
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
Done, you have imported the file jlo_Draenei_crystal01.blp.
Importing JLO_DRAENEI_TRIM01.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_TRIM01.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
war3mapimported/JLO_DRAENEI_TRIM01.BLP
Double-click the file JLO_DRAENEI_TRIM01.BLP:
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
war3mapimported/JLO_DRAENEI_TRIM01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
Done, you have imported the file JLO_DRAENEI_TRIM01.BLP.
Importing JLO_DRAENEI_TRIMS06.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_TRIMS06.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
war3mapimported/JLO_DRAENEI_TRIMS06.BLP
Double-click the file JLO_DRAENEI_TRIMS06.BLP:
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
war3mapimported/JLO_DRAENEI_TRIMS06.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
Done, you have imported the file JLO_DRAENEI_TRIMS06.BLP.
Importing JLO_DRAENEI_WALL01.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_WALL01.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
war3mapimported/JLO_DRAENEI_WALL01.BLP
Double-click the file JLO_DRAENEI_WALL01.BLP:
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
war3mapimported/JLO_DRAENEI_WALL01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
Done, you have imported the file JLO_DRAENEI_WALL01.BLP.
Importing JLO_DRAENEI_WALL06.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_WALL06.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
war3mapimported/JLO_DRAENEI_WALL06.BLP
Double-click the file JLO_DRAENEI_WALL06.BLP:
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
war3mapimported/JLO_DRAENEI_WALL06.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
Done, you have imported the file JLO_DRAENEI_WALL06.BLP.
Importing JLO_DRAENEI_WINDOW_01.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_WINDOW_01.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
war3mapimported/JLO_DRAENEI_WINDOW_01.BLP
Double-click the file JLO_DRAENEI_WINDOW_01.BLP:
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
war3mapimported/JLO_DRAENEI_WINDOW_01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
Done, you have imported the file JLO_DRAENEI_WINDOW_01.BLP.
Importing JLO_DRAENEI_WINDOW_02.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_WINDOW_02.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
war3mapimported/JLO_DRAENEI_WINDOW_02.BLP
Double-click the file JLO_DRAENEI_WINDOW_02.BLP:
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
war3mapimported/JLO_DRAENEI_WINDOW_02.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
Done, you have imported the file JLO_DRAENEI_WINDOW_02.BLP.
Importing JLO_DRAENEI_WINDOW_03.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_WINDOW_03.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
war3mapimported/JLO_DRAENEI_WINDOW_03.BLP
Double-click the file JLO_DRAENEI_WINDOW_03.BLP:
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
war3mapimported/JLO_DRAENEI_WINDOW_03.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
Done, you have imported the file JLO_DRAENEI_WINDOW_03.BLP.
Importing JLO_DRAENEI_WINDOW_04.BLP
Now Click the "Import File" Button:
Next select 'JLO_DRAENEI_WINDOW_04.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
war3mapimported/JLO_DRAENEI_WINDOW_04.BLP
Double-click the file JLO_DRAENEI_WINDOW_04.BLP:
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
war3mapimported/JLO_DRAENEI_WINDOW_04.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
JLO_DRAENEI_WINDOW_04.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
JLO_DRAENEI_WINDOW_04.BLP
Done, you have imported the file JLO_DRAENEI_WINDOW_04.BLP.
Importing JLO_NAARU_TRIMS01.BLP
Now Click the "Import File" Button:
Next select 'JLO_NAARU_TRIMS01.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
Image / Texture
41
war3mapimported/JLO_NAARU_TRIMS01.BLP
Double-click the file JLO_NAARU_TRIMS01.BLP:
JLO_NAARU_TRIMS01.BLP
Image / Texture
41
war3mapimported/JLO_NAARU_TRIMS01.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_NAARU_TRIMS01.BLP
Image / Texture
41
JLO_NAARU_TRIMS01.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
Image / Texture
41
JLO_NAARU_TRIMS01.BLP
Done, you have imported the file JLO_NAARU_TRIMS01.BLP.
Importing TORGO_DRAENEI_CRYSTALWALL_02.BLP
Now Click the "Import File" Button:
Next select 'TORGO_DRAENEI_CRYSTALWALL_02.BLP' in the folder which you extracted from the zip archive:
Tempest Keep - the Eye (Entire Raid Interior)
TempestKeepTheEye.mdx
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
Image / Texture
41
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
Image / Texture
39
war3mapimported/TORGO_DRAENEI_CRYSTALWALL_02.BLP
Double-click the file TORGO_DRAENEI_CRYSTALWALL_02.BLP:
TORGO_DRAENEI_CRYSTALWALL_02.BLP
Image / Texture
39
war3mapimported/TORGO_DRAENEI_CRYSTALWALL_02.BLP
Tick the box "Use Custom Path" and type in the correct path:
TORGO_DRAENEI_CRYSTALWALL_02.BLP
Image / Texture
39
TORGO_DRAENEI_CRYSTALWALL_02.BLP
The file has been properly added to the map archive:
TempestKeepTheEye.mdx
Model
2,003
war3mapimported/TempestKeepTheEye.mdx
DraeneiOutline.BLP
Image / Texture
24
DraeneiOutline.BLP
JLO_DRAENEI_BRONZEWALL.BLP
Image / Texture
24
JLO_DRAENEI_BRONZEWALL.BLP
jlo_Draenei_crystal01.blp
Image / Texture
23
JLO_DRAENEI_CRYSTAL01.BLP
JLO_DRAENEI_TRIM01.BLP
Image / Texture
31
JLO_DRAENEI_TRIM01.BLP
JLO_DRAENEI_TRIMS06.BLP
Image / Texture
31
JLO_DRAENEI_TRIMS06.BLP
JLO_DRAENEI_WALL01.BLP
Image / Texture
28
JLO_DRAENEI_WALL01.BLP
JLO_DRAENEI_WALL06.BLP
Image / Texture
22
JLO_DRAENEI_WALL06.BLP
JLO_DRAENEI_WINDOW_01.BLP
Image / Texture
60
JLO_DRAENEI_WINDOW_01.BLP
JLO_DRAENEI_WINDOW_02.BLP
Image / Texture
52
JLO_DRAENEI_WINDOW_02.BLP
JLO_DRAENEI_WINDOW_03.BLP
Image / Texture
59
JLO_DRAENEI_WINDOW_03.BLP
JLO_DRAENEI_WINDOW_04.BLP
Image / Texture
63
JLO_DRAENEI_WINDOW_04.BLP
JLO_NAARU_TRIMS01.BLP
Image / Texture
41
JLO_NAARU_TRIMS01.BLP
TORGO_DRAENEI_CRYSTALWALL_02.BLP
Image / Texture
39
TORGO_DRAENEI_CRYSTALWALL_02.BLP
Done, you have imported the file TORGO_DRAENEI_CRYSTALWALL_02.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.