• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Shadowfang Keep #1 (Entire Dungeon Interior)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Shadowfang Keep #1 (Entire Dungeon Interior) of the bundle Shadowfang Keep #1 (Entire Dungeon Interior). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Shadowfang Keep 1 (Entire Dungeon Interior).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_outerwall_01.blp
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_table_01.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_stonewood_01.blp
rusty_chain01.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfng_railings.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_int_rubble_01.blp
mm_duskwood_roof_02.blp
stormwindbarrel.blp
stormwindcrate01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ShadowfangKeep.mdx

Now Click the "Import File" Button:

Next select 'ShadowfangKeep.mdx' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx

Done, you have imported the file ShadowfangKeep.mdx.

Importing bm_shdwfang_cobblestone_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_cobblestone_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
war3mapimported/bm_shdwfang_cobblestone_01.blp

Double-click the file bm_shdwfang_cobblestone_01.blp:

bm_shdwfang_cobblestone_01.blp
Image / Texture
45
war3mapimported/bm_shdwfang_cobblestone_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP

Done, you have imported the file bm_shdwfang_cobblestone_01.blp.

Importing bm_shdwfang_hallcarpet_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_hallcarpet_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
war3mapimported/bm_shdwfang_hallcarpet_01.blp

Double-click the file bm_shdwfang_hallcarpet_01.blp:

bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
war3mapimported/bm_shdwfang_hallcarpet_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP

Done, you have imported the file bm_shdwfang_hallcarpet_01.blp.

Importing bm_shdwfang_hallfloor_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_hallfloor_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
war3mapimported/bm_shdwfang_hallfloor_01.blp

Double-click the file bm_shdwfang_hallfloor_01.blp:

bm_shdwfang_hallfloor_01.blp
Image / Texture
53
war3mapimported/bm_shdwfang_hallfloor_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP

Done, you have imported the file bm_shdwfang_hallfloor_01.blp.

Importing bm_shdwfang_int_rubble_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_int_rubble_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
war3mapimported/bm_shdwfang_int_rubble_01.blp

Double-click the file bm_shdwfang_int_rubble_01.blp:

bm_shdwfang_int_rubble_01.blp
Image / Texture
48
war3mapimported/bm_shdwfang_int_rubble_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP

Done, you have imported the file bm_shdwfang_int_rubble_01.blp.

Importing bm_shdwfang_int_stnflr01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_int_stnflr01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
war3mapimported/bm_shdwfang_int_stnflr01.blp

Double-click the file bm_shdwfang_int_stnflr01.blp:

bm_shdwfang_int_stnflr01.blp
Image / Texture
48
war3mapimported/bm_shdwfang_int_stnflr01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP

Done, you have imported the file bm_shdwfang_int_stnflr01.blp.

Importing bm_shdwfang_int_stnwood_02.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_int_stnwood_02.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
war3mapimported/bm_shdwfang_int_stnwood_02.blp

Double-click the file bm_shdwfang_int_stnwood_02.blp:

bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
war3mapimported/bm_shdwfang_int_stnwood_02.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP

Done, you have imported the file bm_shdwfang_int_stnwood_02.blp.

Importing bm_shdwfang_int_stonewall_02.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_int_stonewall_02.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
war3mapimported/bm_shdwfang_int_stonewall_02.blp

Double-click the file bm_shdwfang_int_stonewall_02.blp:

bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
war3mapimported/bm_shdwfang_int_stonewall_02.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP

Done, you have imported the file bm_shdwfang_int_stonewall_02.blp.

Importing bm_shdwfang_int_wdfloor_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_int_wdfloor_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
war3mapimported/bm_shdwfang_int_wdfloor_01.blp

Double-click the file bm_shdwfang_int_wdfloor_01.blp:

bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
war3mapimported/bm_shdwfang_int_wdfloor_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP

Done, you have imported the file bm_shdwfang_int_wdfloor_01.blp.

Importing bm_shdwfang_largestones_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_largestones_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
war3mapimported/bm_shdwfang_largestones_01.blp

Double-click the file bm_shdwfang_largestones_01.blp:

bm_shdwfang_largestones_01.blp
Image / Texture
34
war3mapimported/bm_shdwfang_largestones_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP

Done, you have imported the file bm_shdwfang_largestones_01.blp.

Importing bm_shdwfang_lordwin_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_lordwin_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
war3mapimported/bm_shdwfang_lordwin_01.blp

Double-click the file bm_shdwfang_lordwin_01.blp:

bm_shdwfang_lordwin_01.blp
Image / Texture
42
war3mapimported/bm_shdwfang_lordwin_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP

Done, you have imported the file bm_shdwfang_lordwin_01.blp.

Importing bm_shdwfang_outergate_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_outergate_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
war3mapimported/bm_shdwfang_outergate_01.blp

Double-click the file bm_shdwfang_outergate_01.blp:

bm_shdwfang_outergate_01.blp
Image / Texture
56
war3mapimported/bm_shdwfang_outergate_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP

Done, you have imported the file bm_shdwfang_outergate_01.blp.

Importing bm_shdwfang_outerwall_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_outerwall_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
war3mapimported/bm_shdwfang_outerwall_01.blp

Double-click the file bm_shdwfang_outerwall_01.blp:

bm_shdwfang_outerwall_01.blp
Image / Texture
49
war3mapimported/bm_shdwfang_outerwall_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP

Done, you have imported the file bm_shdwfang_outerwall_01.blp.

Importing bm_shdwfang_outerwall_03.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_outerwall_03.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
war3mapimported/bm_shdwfang_outerwall_03.blp

Double-click the file bm_shdwfang_outerwall_03.blp:

bm_shdwfang_outerwall_03.blp
Image / Texture
57
war3mapimported/bm_shdwfang_outerwall_03.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP

Done, you have imported the file bm_shdwfang_outerwall_03.blp.

Importing bm_shdwfang_outerwall_04.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_outerwall_04.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
war3mapimported/bm_shdwfang_outerwall_04.blp

Double-click the file bm_shdwfang_outerwall_04.blp:

bm_shdwfang_outerwall_04.blp
Image / Texture
40
war3mapimported/bm_shdwfang_outerwall_04.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP

Done, you have imported the file bm_shdwfang_outerwall_04.blp.

Importing bm_shdwfang_plainwood_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_plainwood_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
war3mapimported/bm_shdwfang_plainwood_01.blp

Double-click the file bm_shdwfang_plainwood_01.blp:

bm_shdwfang_plainwood_01.blp
Image / Texture
43
war3mapimported/bm_shdwfang_plainwood_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP

Done, you have imported the file bm_shdwfang_plainwood_01.blp.

Importing bm_shdwfang_stonewood_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_stonewood_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
war3mapimported/bm_shdwfang_stonewood_01.blp

Double-click the file bm_shdwfang_stonewood_01.blp:

bm_shdwfang_stonewood_01.blp
Image / Texture
56
war3mapimported/bm_shdwfang_stonewood_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP

Done, you have imported the file bm_shdwfang_stonewood_01.blp.

Importing bm_shdwfang_wnd_ext_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_wnd_ext_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
war3mapimported/bm_shdwfang_wnd_ext_01.blp

Double-click the file bm_shdwfang_wnd_ext_01.blp:

bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
war3mapimported/bm_shdwfang_wnd_ext_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP

Done, you have imported the file bm_shdwfang_wnd_ext_01.blp.

Importing bm_shdwfang_wood_clng_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_wood_clng_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
war3mapimported/bm_shdwfang_wood_clng_01.blp

Double-click the file bm_shdwfang_wood_clng_01.blp:

bm_shdwfang_wood_clng_01.blp
Image / Texture
32
war3mapimported/bm_shdwfang_wood_clng_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP

Done, you have imported the file bm_shdwfang_wood_clng_01.blp.

Importing bm_shdwfang_woodplanks_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfang_woodplanks_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
war3mapimported/bm_shdwfang_woodplanks_01.blp

Double-click the file bm_shdwfang_woodplanks_01.blp:

bm_shdwfang_woodplanks_01.blp
Image / Texture
45
war3mapimported/bm_shdwfang_woodplanks_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP

Done, you have imported the file bm_shdwfang_woodplanks_01.blp.

Importing bm_shdwfng_railings.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfng_railings.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
war3mapimported/bm_shdwfng_railings.blp

Double-click the file bm_shdwfng_railings.blp:

bm_shdwfng_railings.blp
Image / Texture
37
war3mapimported/bm_shdwfng_railings.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP

Done, you have imported the file bm_shdwfng_railings.blp.

Importing bm_shdwfng_table_01.blp

Now Click the "Import File" Button:

Next select 'bm_shdwfng_table_01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
war3mapimported/bm_shdwfng_table_01.blp

Double-click the file bm_shdwfng_table_01.blp:

bm_shdwfng_table_01.blp
Image / Texture
40
war3mapimported/bm_shdwfng_table_01.blp

Tick the box "Use Custom Path" and type in the correct path:

bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP

Done, you have imported the file bm_shdwfng_table_01.blp.

Importing mm_duskwood_roof_02.blp

Now Click the "Import File" Button:

Next select 'mm_duskwood_roof_02.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
war3mapimported/mm_duskwood_roof_02.blp

Double-click the file mm_duskwood_roof_02.blp:

mm_duskwood_roof_02.blp
Image / Texture
45
war3mapimported/mm_duskwood_roof_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP

Done, you have imported the file mm_duskwood_roof_02.blp.

Importing rusty_chain01.blp

Now Click the "Import File" Button:

Next select 'rusty_chain01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP
rusty_chain01.blp
Image / Texture
3
war3mapimported/rusty_chain01.blp

Double-click the file rusty_chain01.blp:

rusty_chain01.blp
Image / Texture
3
war3mapimported/rusty_chain01.blp

Tick the box "Use Custom Path" and type in the correct path:

rusty_chain01.blp
Image / Texture
3
RUSTY_CHAIN01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP
rusty_chain01.blp
Image / Texture
3
RUSTY_CHAIN01.BLP

Done, you have imported the file rusty_chain01.blp.

Importing stormwindbarrel.blp

Now Click the "Import File" Button:

Next select 'stormwindbarrel.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP
rusty_chain01.blp
Image / Texture
3
RUSTY_CHAIN01.BLP
stormwindbarrel.blp
Image / Texture
7
war3mapimported/stormwindbarrel.blp

Double-click the file stormwindbarrel.blp:

stormwindbarrel.blp
Image / Texture
7
war3mapimported/stormwindbarrel.blp

Tick the box "Use Custom Path" and type in the correct path:

stormwindbarrel.blp
Image / Texture
7
STORMWINDBARREL.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP
rusty_chain01.blp
Image / Texture
3
RUSTY_CHAIN01.BLP
stormwindbarrel.blp
Image / Texture
7
STORMWINDBARREL.BLP

Done, you have imported the file stormwindbarrel.blp.

Importing stormwindcrate01.blp

Now Click the "Import File" Button:

Next select 'stormwindcrate01.blp' in the folder which you extracted from the zip archive:

Shadowfang Keep 1 (Entire Dungeon Interior)
ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
bm_shdwfang_hallcarpet_01.blp
bm_shdwfang_hallfloor_01.blp
bm_shdwfang_int_rubble_01.blp
bm_shdwfang_int_stnflr01.blp
bm_shdwfang_int_stnwood_02.blp
bm_shdwfang_int_stonewall_02.blp
bm_shdwfang_int_wdfloor_01.blp
bm_shdwfang_largestones_01.blp
bm_shdwfang_lordwin_01.blp
bm_shdwfang_outergate_01.blp
bm_shdwfang_outerwall_01.blp
bm_shdwfang_outerwall_03.blp
bm_shdwfang_outerwall_04.blp
bm_shdwfang_plainwood_01.blp
bm_shdwfang_stonewood_01.blp
bm_shdwfang_wnd_ext_01.blp
bm_shdwfang_wood_clng_01.blp
bm_shdwfang_woodplanks_01.blp
bm_shdwfng_railings.blp
bm_shdwfng_table_01.blp
mm_duskwood_roof_02.blp
rusty_chain01.blp
stormwindbarrel.blp
stormwindcrate01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP
rusty_chain01.blp
Image / Texture
3
RUSTY_CHAIN01.BLP
stormwindbarrel.blp
Image / Texture
7
STORMWINDBARREL.BLP
stormwindcrate01.blp
Image / Texture
14
war3mapimported/stormwindcrate01.blp

Double-click the file stormwindcrate01.blp:

stormwindcrate01.blp
Image / Texture
14
war3mapimported/stormwindcrate01.blp

Tick the box "Use Custom Path" and type in the correct path:

stormwindcrate01.blp
Image / Texture
14
STORMWINDCRATE01.BLP

The file has been properly added to the map archive:

ShadowfangKeep.mdx
Model
765
war3mapimported/ShadowfangKeep.mdx
bm_shdwfang_cobblestone_01.blp
Image / Texture
45
BM_SHDWFANG_COBBLESTONE_01.BLP
bm_shdwfang_hallcarpet_01.blp
Image / Texture
45
BM_SHDWFANG_HALLCARPET_01.BLP
bm_shdwfang_hallfloor_01.blp
Image / Texture
53
BM_SHDWFANG_HALLFLOOR_01.BLP
bm_shdwfang_int_rubble_01.blp
Image / Texture
48
BM_SHDWFANG_INT_RUBBLE_01.BLP
bm_shdwfang_int_stnflr01.blp
Image / Texture
48
BM_SHDWFANG_INT_STNFLR01.BLP
bm_shdwfang_int_stnwood_02.blp
Image / Texture
40
BM_SHDWFANG_INT_STNWOOD_02.BLP
bm_shdwfang_int_stonewall_02.blp
Image / Texture
48
BM_SHDWFANG_INT_STONEWALL_02.BLP
bm_shdwfang_int_wdfloor_01.blp
Image / Texture
35
BM_SHDWFANG_INT_WDFLOOR_01.BLP
bm_shdwfang_largestones_01.blp
Image / Texture
34
BM_SHDWFANG_LARGESTONES_01.BLP
bm_shdwfang_lordwin_01.blp
Image / Texture
42
BM_SHDWFANG_LORDWIN_01.BLP
bm_shdwfang_outergate_01.blp
Image / Texture
56
BM_SHDWFANG_OUTERGATE_01.BLP
bm_shdwfang_outerwall_01.blp
Image / Texture
49
BM_SHDWFANG_OUTERWALL_01.BLP
bm_shdwfang_outerwall_03.blp
Image / Texture
57
BM_SHDWFANG_OUTERWALL_03.BLP
bm_shdwfang_outerwall_04.blp
Image / Texture
40
BM_SHDWFANG_OUTERWALL_04.BLP
bm_shdwfang_plainwood_01.blp
Image / Texture
43
BM_SHDWFANG_PLAINWOOD_01.BLP
bm_shdwfang_stonewood_01.blp
Image / Texture
56
BM_SHDWFANG_STONEWOOD_01.BLP
bm_shdwfang_wnd_ext_01.blp
Image / Texture
68
BM_SHDWFANG_WND_EXT_01.BLP
bm_shdwfang_wood_clng_01.blp
Image / Texture
32
BM_SHDWFANG_WOOD_CLNG_01.BLP
bm_shdwfang_woodplanks_01.blp
Image / Texture
45
BM_SHDWFANG_WOODPLANKS_01.BLP
bm_shdwfng_railings.blp
Image / Texture
37
BM_SHDWFNG_RAILINGS.BLP
bm_shdwfng_table_01.blp
Image / Texture
40
BM_SHDWFNG_TABLE_01.BLP
mm_duskwood_roof_02.blp
Image / Texture
45
MM_DUSKWOOD_ROOF_02.BLP
rusty_chain01.blp
Image / Texture
3
RUSTY_CHAIN01.BLP
stormwindbarrel.blp
Image / Texture
7
STORMWINDBARREL.BLP
stormwindcrate01.blp
Image / Texture
14
STORMWINDCRATE01.BLP

Done, you have imported the file stormwindcrate01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top