"When Centaur Tribes lack a proper Khan to rule them, authority is naturally given to the most powerful in the land: dragons. Traverse your forces around these dangerous peaks, or challenge the dragons' right to rule."
Scorched Steppes is a 4 player map designed for FFA, or 2v2. 1v1s are possible and competitive, but due to the large size of the map and abundant resources, 1v1s take a long time. The size of the map is 192x192, with a playable area of 180x180. The tileset of the map is the Barrens. Major geological features include the "Acropolis" style hills that players start in, 4 large mountains in the middle, mountains on the perimeter, and the canyons around these mountains. The main base has two large ramp to exit and enter. 3 green creep camps are located at the foot of the large center mountains, naturally leading towards the Tavern in the center. Players can traverse directly through the middle to attack enemy bases, or go around the mountains to attack enemy gold mines. The main base is surrounded by orange creep camps that can be taken early in the game or saved for later. The real treasure lies atop the mountains themselves. The lower level of the mountain contains a relatively low power orange camp guarding a Goblin Merchant. This Merchant is close enough to the main base that players can buy Dust of Appearance with relative convenience if they need it. The highest level of the mountain contains a red camp guarding a marketplace. The leader of this red camp is a Level 6 Bronze Drake who is bloodlusted by Centaur Sorcerers, so caution is advised before attacking. However, the Drake drops a Level 5 Permanent and the Centaur Sorcerers each drop a Power Up, and grants access to the Marketplace. Creeping the perimeter of the map is also an option.
All races will find their advantage on this map. Undead players will be able to use the corpses of critters to accelerate their creeping, or attempt to take a fast expansion. The first available expansion is close enough to the main base that human players can use militia to help clear it. Nearly all of the creep camps have buildable terrain near them and trees to assist with Ancient of War creeping.
Hopefully players are able to play dynamic FFAs or team games on this map, experimenting which paths will lead them to victory.
Version 1.3 Map Contents:
4 Level 5 Green camps. Composed of 1 Level 2 Centaur Drudge, and 1 Level 3 Quillboar Hunter. Drops 1 Level 1 Power Up.
4 Level 5 Green Camps. Composed of 1 Level 2 Murloc Huntsman, 1 Level 2 Centaur Archer, and 1 Level 1 Razormane Scout. Drops 1 Level 1 Permanent.
4 Level 6 Green Camps. Composed of 1 Level 2 Centaur Drudge, and 2 Level 2 Centaur Archers. Drops 1 Level 1 Power Up.
4 Level 7 Green Camps. Composed of 1 Level 3 Razormane Brute, 1 Level 2 Centaur Archer, and 1 Level 2 Murloc Huntsman. Drops 1 Level 1 Permanent.
4 Level 8 Green Camps. Composed of 1 Level 3 Murloc Nightcrawler, 2 Level 2 Murloc Huntsman, and 1 Level 1 Murloc Tiderunner. Drops 1 Level 2 Charged.
4 Level 10 Orange Camps. Composed of 1 Level 4 Wildkin, and 2 Level 3 Quillboar Hunters. Drops 1 Level 2 Permanent.
4 Level 11 Orange Camps. Composed of 1 Level 5 Kobold Taskmaster, 1 Level 3 Kobold Geomancer, and 1 Level 3 Kobold Tunneler. Drops 1 Level 2 Power Up, and 1 Level 1 Power Up.
4 Level 12 Orange Camps. Composed of 2 Level 3 Murloc Nightcrawlers, 2 Level 2 Murloc Huntsman, and 2 Level 1 Murloc Tiderunners. Drops 1 Level 2 Permanent, and 1 Level 1 Power Up.
4 Level 12 Orange Camps. Composed of 2 Level 2 Centaur Archers, 1 Level 4 Centaur Outrunner, and 1 Level 4 Centaur Impaler. Drops 1 Level 2 Charged, and 1 Level 1 Power Up. Guard Goblin Merchant.
4 Level 13 Orange Camps. Composed of 2 Level 2 Murloc Huntsman, 1 Level 4 Centaur Impaler, and 1 Level 5 Centaur Sorcerer. Drops 1 Level 3 Charged, and 1 Level 1 Power Up. Guards Gold Mine.
4 Level 15 Orange Camps. Composed of 1 Level 5 Kobold Taskmaster, 1 Level 4 Wildkin, and 2 Level 3 Kobold Geomancers. Drops 1 Level 3 Permanent, and 1 Level 1 Power Up. Guards Goblin Observatory.
4 Level 17 Orange Camps. Composed of 1 Level 5 Razormane Medicine Man, 2 Level 3 Quillboar Hunters, and 2 Level 3 Razormane Brutes. Drops 1 Level 4 Permanent, and 1 Level 1 Power Up. Guards Gold Mine.
4 Level 18 Orange Camps. Composed of 2 Level 2 Murloc Huntsman, 1 Level 2 Centaur Archer, 1 Level 4 Centaur Impaler, and 1 Level 8 Centaur Khan. Drops 1 Level 4 Permanent, and 1 Level 1 Power Up. Guards Mercenary Camp (Barrens).
4 Level 24 Red Camps. Composed of 2 Level 2 Centaur Drudges, 1 Level 4 Centaur Outrunner, 2 Level 5 Centaur Sorcerers, and 1 Level 6 Bronze Drake. Drops 1 Level 5 Permanent, and 1 Level 1 Power Up. The Dragon now drops a Rune of Speed. Guards Marketplace.
4 Level 24 Red Camps. Composed of 2 Level 2 Murloc Huntsman, 1 Level 2 Lightning Lizard, 2 Level 3 Quillboar Hunters, 1 Level 4 Wildkin, and 1 Level 8 Beserk Wildkin. Drops 1 Level 5 Permanent, and 2 Level 1 Power Ups. Guards Starting Locations.
Version 1.1 Map Contents:
4 Level 5 Green camps. Composed of 1 Level 2 Centaur Drudge, and 1 Level 3 Quillboar Hunter. Drops 1 Level 1 Power Up.
4 Level 5 Green Camps. Composed of 1 Level 2 Murloc Huntsman, 1 Level 2 Centaur Archer, and 1 Level 1 Razormane Scout. Drops 1 Level 1 Permanent.
4 Level 7 Green Camps. Composed of 1 Level 3 Razormane Brute, 1 Level 2 Centaur Archer, and 1 Level 2 Murloc Huntsman. Drops 1 Level 1 Permanent.
4 Level 11 Orange Camps. Composed of 1 Level 5 Kobold Taskmaster, 1 Level 3 Kobold Geomancer, and 1 Level 3 Kobold Tunneler. Drops 1 Level 2 Power Up, and 1 Level 1 Power Up.
4 Level 12 Orange Camps. Composed of 2 Level 3 Murloc Nightcrawlers, 2 Level 2 Murloc Huntsman, and 2 Level 1 Murloc Tiderunners. Drops 1 Level 2 Permanent, and 1 Level 1 Power Up.
4 Level 12 Orange Camps. Composed of 2 Level 2 Centaur Archers, 1 Level 4 Centaur Outrunner, and 1 Level 4 Centaur Impaler. Drops 1 Level 2 Charged, and 1 Level 1 Power Up. Guard Goblin Merchant.
4 Level 13 Orange Camps. Composed of 2 Level 2 Murloc Huntsman, 1 Level 4 Centaur Impaler, and 1 Level 5 Centaur Sorcerer. Drops 1 Level 3 Charged, and 1 Level 1 Power Up. Guards Gold Mine.
4 Level 15 Orange Camps. Composed of 1 Level 5 Kobold Taskmaster, 1 Level 4 Wildkin, and 2 Level 3 Kobold Geomancers. Drops 1 Level 3 Permanent, and 1 Level 1 Power Up. Guards Goblin Observatory.
4 Level 17 Orange Camps. Composed of 1 Level 5 Razormane Medicine Man, 2 Level 3 Quillboar Hunters, and 2 Level 3 Razormane Brutes. Drops 1 Level 4 Permanent, and 1 Level 1 Power Up. Guards Gold Mine.
4 Level 18 Orange Camps. Composed of 2 Level 2 Murloc Huntsman, 1 Level 2 Centaur Archer, 1 Level 4 Centaur Impaler, and 1 Level 8 Centaur Khan. Drops 1 Level 4 Permanent, and 1 Level 1 Power Up. Guards Mercenary Camp (Barrens).
4 Level 24 Red Camps. Composed of 2 Level 2 Centaur Drudges, 1 Level 4 Centaur Outrunner, 2 Level 5 Centaur Sorcerers, and 1 Level 6 Bronze Drake. Drops 1 Level 5 Permanent, and 2 Level 1 Power Ups. Guards Marketplace.
4 Level 24 Red Camps. Composed of 2 Level 2 Murloc Huntsman, 1 Level 2 Lightning Lizard, 2 Level 3 Quillboar Hunters, 1 Level 4 Wildkin, and 1 Level 8 Beserk Wildkin. Drops 1 Level 5 Permanent, and 2 Level 1 Power Ups. Guards Starting Locations. This camp will not be in the game if a player starts on the location.