Name | Type | is_array | initial_value |
Aleatoire | integer | No | |
Aleatoire2 | integer | No | |
Aleatoire3 | integer | No | |
c1 | destructable | No | |
c10 | destructable | No | |
c11 | destructable | No | |
c2 | destructable | No | |
c3 | destructable | No | |
c4 | destructable | No | |
c5 | destructable | No | |
c6 | destructable | No | |
c7 | destructable | No | |
c8 | destructable | No | |
c9 | destructable | No | |
Casque | timer | No | |
code | integer | Yes | |
Code1 | integer | Yes | |
Code2 | integer | Yes | |
Code3 | integer | Yes | |
Code4 | integer | Yes | |
door | integer | No | |
dummy | timer | No | |
Effect | effect | Yes | |
EnteringPlayer1 | unit | No | |
FeuOk | boolean | No | |
fin | timer | No | |
Freedom | boolean | No | |
gaz | timer | No | |
Hero | unit | Yes | |
HP2 | destructable | Yes | |
HP3 | destructable | Yes | |
HP8 | destructable | Yes | |
Joue | force | No | |
Key | boolean | Yes | |
Killzone | timer | No | |
kk | boolean | No | |
kk_Copier | boolean | No | |
laby | timer | No | |
lame | timer | No | |
levier | destructable | No | |
Mask | boolean | Yes | |
Move | integer | Yes | |
Name | string | Yes | |
number | timer | No | |
Poids | integer | No | |
PoidsLimit | integer | No | |
Region | rect | Yes | |
Region2 | rect | Yes | |
Region3 | rect | Yes | |
Region4 | rect | Yes | |
RegionKill | rect | Yes | |
RegionSafe | rect | No | |
Speed | real | No | |
test | unit | No | |
True1 | integer | Yes | |
True2 | integer | Yes | |
True3 | integer | Yes | |
True4 | integer | Yes | |
True5 | integer | Yes | |
True6 | integer | Yes | |
Vicyim | unit | Yes |
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_set_names_Actions takes nothing returns nothing
call SetPlayerName( Player(12), ( "|cff8B4726Jigsaw" ) )
endfunction
//===========================================================================
function InitTrig_set_names takes nothing returns nothing
set gg_trg_set_names = CreateTrigger( )
call TriggerAddAction( gg_trg_set_names, function Trig_set_names_Actions )
endfunction