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Robot Frenzy - Version 4.2.

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
It's another map created by me, based on Footman Frenzy map idea, but now, you can fight with robots.

You will have the main base, Nexus, which will create every 8 seconds a simple robot.
You can also train from the Nexus a lot of new robots and tanks.

You can also upgrade your robots armor, damage, health points from your Upgrading Building.
You will start with 2 Turrets, you can upgrade their regeneration, attack, and health points.

I downloaded all models from "The Hive Workshop", which is an awesome website.

Update:

4.2: Fixed the Icons.
After 5 minutes of gameplay, you will have another workbot.
Added a new base update, you can upgrade Nexus to another core. It create another unit every 10 seconds, which is better than the first unit.

Hope you will like the map guys.

Thanks, ZxOxZ.

Keywords:
Footman Frenzy, robot frenzy, castle defense
Contents

Robot Frenzy - Version 4.2. (Map)

Reviews
11:51, 21st Feb 2011 -Kobas-: Status Rejected Please add game modes, add more heroes, make few different races, we already have 2 many same like maps. More info in my post.

Moderator

M

Moderator

11:51, 21st Feb 2011
-Kobas-:
Status Rejected
Please add game modes, add more heroes, make few different races, we already have 2 many same like maps.
More info in my post.
 
Fix missing DISBTN Icons!
Improve terrain.
Improve triggers and remove leaks.
This trigger is main problem:
  • Spawn Robots
    • Events
      • Time - Every 8.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (((Region centered at ((Picked player) start location) ... imple for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Here you go, leakless and more efficient trigger:
  • Spawn Robots
    • Events
      • Time - Every 8.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer i) from 1 to 4, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player(i)) slot status) Equal to Is playing
            • Then - Actions
              • Set p = ((Player(i)) start location)
              • Unit - Create 1 Robo X-5530 Simple for (Player(i)) at p facing Default building facing degrees
              • Custom script: call RemoveLocation (udg_p)
            • Else - Actions
I used 2 variables:
i - Integer Variable
p - Point Variable
 
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