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Triggers
Robot-Frenzy - V4.2.w3x
Variables
Initialization
Vision Middle
Hero Is Sold
Setup Game
Building Destroyed
Setup Players
Show Middle Message
Music
Spawn Robots 1
Spawn Robots 2
Spawn Robots 2 Copy
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Vision Middle
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Middle_Vision <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Tavern_Vision <gen>
Hero Is Sold
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Unit - Move (Sold unit) instantly to ((Owner of (Sold unit)) start location)
Setup Game
Events
Map initialization
Conditions
Actions
-------- Melee Init --------
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Building Destroyed
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Nexus
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + |cffff0000 has been defeated!!|r)
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Kill (Picked unit))
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Setup Players
Events
Map initialization
Conditions
Actions
-------- Remove anyone not playing. This must be done first. --------
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Not equal to Is playing
Then - Actions
Player Group - Remove (Picked player) from (All players) .
Unit Group - Pick every unit in (Units owned by (Player((Integer A))).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
-------- Give players gold, turn bounty on, and vision the middle --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 50
Player - Set (Picked player) . Current lumber to 50
Player - Turn Gives bounty On for (Picked player)
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Middle_Vision <gen>
-------- Limit Custom Heroes --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Clockwerk-Robo to 1 for (Picked player)
Player - Limit training of Frostfury-Robo to 1 for (Picked player)
Player - Limit training of Robo-Golem to 1 for (Picked player)
Show Middle Message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Map created by RakorZ - ZxOxZ.
Music
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play Track3_www_triluliludownload_info <gen>
Spawn Robots 1
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Nexus))) Equal to True) then do (Create 1.Robo X-5530 Simple for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn Robots 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Cyber-Core))) Equal to True) then do (Create 1.Robo Z-8800 Advanced for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Spawn Robots 2 Copy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at ((Picked player) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Cyber-Core))) Equal to True) then do (Create 1.Workbot for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
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