- Joined
- Apr 30, 2018
- Messages
- 351
Looks good, but there is a lot of clipping and some animations need more work:
-In death and decay animations, the feet clip with the coat, the axe clips into the ground and the left hand clips into the hat
-The feet also move erratically and clip with the coat in all attack animations and stand -2 animation
-In spell animation, the basket clips with the back
-The body geoset's material isn't two sided, therefore the inner part of the coat is invisible, although its unnoticeable in most animations, it can be noticed in death and decay animations
-Don't know if it is intended to be like that, but the end of Attack animations doesn't look the same as the stand ready animation, where in most models it does
-There something weird with Walk and Spell animations, his body seems to become larger compared to other animations
-There are no Portrait Talk animations.
If these issues could be fixed, it would be a very useful model!
-In death and decay animations, the feet clip with the coat, the axe clips into the ground and the left hand clips into the hat
-The feet also move erratically and clip with the coat in all attack animations and stand -2 animation
-In spell animation, the basket clips with the back
-The body geoset's material isn't two sided, therefore the inner part of the coat is invisible, although its unnoticeable in most animations, it can be noticed in death and decay animations
-Don't know if it is intended to be like that, but the end of Attack animations doesn't look the same as the stand ready animation, where in most models it does
-There something weird with Walk and Spell animations, his body seems to become larger compared to other animations
-There are no Portrait Talk animations.
If these issues could be fixed, it would be a very useful model!