mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Overall, this is a solid map with a few nice ideas. Visually it is standard Ashenvale, which is fine, but it could need some more explicit visual structure which helps to make th map easier to understand. Regarding gameplay:
1. It's nice that the neutral buildings are located in such a way that each player on both teams will have access to different sets of neutral buildings.
2. However the creeps guarding the central shops/labs/mines will attack players units by accident. It's particularly bad with the spiders at the mines, which wille ven ensanre and kill scouting units. For the mines, maybe it would be enough to set all but one creep to camp, while the area around the shops/labs probably requires an overhaul.
3. Creeps and items are generally balanced, but some of the orange/red spots dont have tomes where they would generally be expected.
4. While the map looks good for 3v3, in 2v2 there might be issues because one team can spawn with a very safe expo behind and in between both players, while the other doesnt.
5. For a 3v3, some parts of the map might have too many/too small choke points.
So overall, 2 definitely should be improved/fixed. While you're at it, could also sprinkle more tomes around the map. Until then, map set to Awaiting Update.
1. It's nice that the neutral buildings are located in such a way that each player on both teams will have access to different sets of neutral buildings.
2. However the creeps guarding the central shops/labs/mines will attack players units by accident. It's particularly bad with the spiders at the mines, which wille ven ensanre and kill scouting units. For the mines, maybe it would be enough to set all but one creep to camp, while the area around the shops/labs probably requires an overhaul.
3. Creeps and items are generally balanced, but some of the orange/red spots dont have tomes where they would generally be expected.
4. While the map looks good for 3v3, in 2v2 there might be issues because one team can spawn with a very safe expo behind and in between both players, while the other doesnt.
5. For a 3v3, some parts of the map might have too many/too small choke points.
So overall, 2 definitely should be improved/fixed. While you're at it, could also sprinkle more tomes around the map. Until then, map set to Awaiting Update.