• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Nightmare Satyr (Reforged)

Nightmare Satyr skin of the creep Satyr, for the Emerald Nightmare Map:





The texture's colouring is based on Oxana Che's artwork, while the greenish leather's hue is taken from the original Nightmare Cenarius Reforged skin.

Screenshot for the skin with team colouring below:


nightmare-satyr-screenshot-png.362980

Contents

Icon (Icon)

Main (Texture)

Main Emissive (Texture)

Weapon (Texture)

Weapon Emissive (Texture)

Just for a comparison, this is what the SAME skin looked like before the ¨team-colour¨ patch.
Yes, I'm still pissed that they decided to apply a flat saturation filter over every model instead of improving the team colours.
hence the game any hope of dark or even somewhat realistic aesthetic it had at launch.

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