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How to import Kil'jaeden (Burning Crusade)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Kil'jaeden (Burning Crusade) of the bundle Kil'jaeden (Burning Crusade). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Kiljaeden (Burning Crusade).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Kiljaeden.blp
SMOOTHREFLECT.BLP
Kiljaeden_Glow.blp
ToonSmoke16.blp
FireWall copy 3.blp
T_VFX_Border7.blp
T_VFX_Border6.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FIRE03_A.blp
T_VFX_FLAR_BLUR_64.BLP
T_VFX_Sun_64.blp
T_VFX_RING_FF.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_FIRE01_C64.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_Smoke_C _NoA.blp
t_vfx_border3.blp
T_VFX_Smoke_D _NoA.blp
snow1.blp
T_VFX_RING_DARK_FF.BLP
Shockwave10b2.blp
Circle.blp
Shockwave10b.blp
T_VFX_FIRE01_B64.BLP
FireWall_256.blp
t_vfx_smoke64_b.blp
FireWall_H_256.blp
T_VFX_FIRE_256_CARTOON.blp
t_vfx_door_black.blp
T_VFX_Beam_Up.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Kiljaeden.mdx

Now Click the "Import File" Button:

Next select 'Kiljaeden.mdx' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx

Done, you have imported the file Kiljaeden.mdx.

Importing Circle.blp

Now Click the "Import File" Button:

Next select 'Circle.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
war3mapimported/Circle.blp

Double-click the file Circle.blp:

Circle.blp
Image / Texture
21
war3mapimported/Circle.blp

Tick the box "Use Custom Path" and type in the correct path:

Circle.blp
Image / Texture
21
CIRCLE.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP

Done, you have imported the file Circle.blp.

Importing FireWall copy 3.blp

Now Click the "Import File" Button:

Next select 'FireWall copy 3.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
war3mapimported/FireWall copy 3.blp

Double-click the file FireWall copy 3.blp:

FireWall copy 3.blp
Image / Texture
189
war3mapimported/FireWall copy 3.blp

Tick the box "Use Custom Path" and type in the correct path:

FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP

Done, you have imported the file FireWall copy 3.blp.

Importing FireWall_256.blp

Now Click the "Import File" Button:

Next select 'FireWall_256.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
war3mapimported/FireWall_256.blp

Double-click the file FireWall_256.blp:

FireWall_256.blp
Image / Texture
59
war3mapimported/FireWall_256.blp

Tick the box "Use Custom Path" and type in the correct path:

FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP

Done, you have imported the file FireWall_256.blp.

Importing FireWall_H_256.blp

Now Click the "Import File" Button:

Next select 'FireWall_H_256.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
war3mapimported/FireWall_H_256.blp

Double-click the file FireWall_H_256.blp:

FireWall_H_256.blp
Image / Texture
59
war3mapimported/FireWall_H_256.blp

Tick the box "Use Custom Path" and type in the correct path:

FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP

Done, you have imported the file FireWall_H_256.blp.

Importing Kiljaeden.blp

Now Click the "Import File" Button:

Next select 'Kiljaeden.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
war3mapimported/Kiljaeden.blp

Double-click the file Kiljaeden.blp:

Kiljaeden.blp
Image / Texture
172
war3mapimported/Kiljaeden.blp

Tick the box "Use Custom Path" and type in the correct path:

Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP

Done, you have imported the file Kiljaeden.blp.

Importing Kiljaeden_Glow.blp

Now Click the "Import File" Button:

Next select 'Kiljaeden_Glow.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
war3mapimported/Kiljaeden_Glow.blp

Double-click the file Kiljaeden_Glow.blp:

Kiljaeden_Glow.blp
Image / Texture
11
war3mapimported/Kiljaeden_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP

Done, you have imported the file Kiljaeden_Glow.blp.

Importing Shockwave10b.blp

Now Click the "Import File" Button:

Next select 'Shockwave10b.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
war3mapimported/Shockwave10b.blp

Double-click the file Shockwave10b.blp:

Shockwave10b.blp
Image / Texture
8
war3mapimported/Shockwave10b.blp

Tick the box "Use Custom Path" and type in the correct path:

Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP

Done, you have imported the file Shockwave10b.blp.

Importing Shockwave10b2.blp

Now Click the "Import File" Button:

Next select 'Shockwave10b2.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
war3mapimported/Shockwave10b2.blp

Double-click the file Shockwave10b2.blp:

Shockwave10b2.blp
Image / Texture
10
war3mapimported/Shockwave10b2.blp

Tick the box "Use Custom Path" and type in the correct path:

Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP

Done, you have imported the file Shockwave10b2.blp.

Importing SMOOTHREFLECT.BLP

Now Click the "Import File" Button:

Next select 'SMOOTHREFLECT.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
war3mapimported/SMOOTHREFLECT.BLP

Double-click the file SMOOTHREFLECT.BLP:

SMOOTHREFLECT.BLP
Image / Texture
2
war3mapimported/SMOOTHREFLECT.BLP

Tick the box "Use Custom Path" and type in the correct path:

SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP

Done, you have imported the file SMOOTHREFLECT.BLP.

Importing snow1.blp

Now Click the "Import File" Button:

Next select 'snow1.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
war3mapimported/snow1.blp

Double-click the file snow1.blp:

snow1.blp
Image / Texture
1
war3mapimported/snow1.blp

Tick the box "Use Custom Path" and type in the correct path:

snow1.blp
Image / Texture
1
SNOW1.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP

Done, you have imported the file snow1.blp.

Importing T_VFX_Beam_Up.blp

Now Click the "Import File" Button:

Next select 'T_VFX_Beam_Up.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
war3mapimported/T_VFX_Beam_Up.blp

Double-click the file T_VFX_Beam_Up.blp:

T_VFX_Beam_Up.blp
Image / Texture
3
war3mapimported/T_VFX_Beam_Up.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP

Done, you have imported the file T_VFX_Beam_Up.blp.

Importing t_vfx_border3.blp

Now Click the "Import File" Button:

Next select 't_vfx_border3.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
war3mapimported/t_vfx_border3.blp

Double-click the file t_vfx_border3.blp:

t_vfx_border3.blp
Image / Texture
3
war3mapimported/t_vfx_border3.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP

Done, you have imported the file t_vfx_border3.blp.

Importing T_VFX_Border6.blp

Now Click the "Import File" Button:

Next select 'T_VFX_Border6.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
war3mapimported/T_VFX_Border6.blp

Double-click the file T_VFX_Border6.blp:

T_VFX_Border6.blp
Image / Texture
9
war3mapimported/T_VFX_Border6.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP

Done, you have imported the file T_VFX_Border6.blp.

Importing T_VFX_Border7.blp

Now Click the "Import File" Button:

Next select 'T_VFX_Border7.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
war3mapimported/T_VFX_Border7.blp

Double-click the file T_VFX_Border7.blp:

T_VFX_Border7.blp
Image / Texture
3
war3mapimported/T_VFX_Border7.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP

Done, you have imported the file T_VFX_Border7.blp.

Importing t_vfx_door_black.blp

Now Click the "Import File" Button:

Next select 't_vfx_door_black.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
war3mapimported/t_vfx_door_black.blp

Double-click the file t_vfx_door_black.blp:

t_vfx_door_black.blp
Image / Texture
13
war3mapimported/t_vfx_door_black.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP

Done, you have imported the file t_vfx_door_black.blp.

Importing T_VFX_FIRE01_A64.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_FIRE01_A64.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
war3mapimported/T_VFX_FIRE01_A64.BLP

Double-click the file T_VFX_FIRE01_A64.BLP:

T_VFX_FIRE01_A64.BLP
Image / Texture
4
war3mapimported/T_VFX_FIRE01_A64.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP

Done, you have imported the file T_VFX_FIRE01_A64.BLP.

Importing T_VFX_FIRE01_B64.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_FIRE01_B64.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
war3mapimported/T_VFX_FIRE01_B64.BLP

Double-click the file T_VFX_FIRE01_B64.BLP:

T_VFX_FIRE01_B64.BLP
Image / Texture
4
war3mapimported/T_VFX_FIRE01_B64.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP

Done, you have imported the file T_VFX_FIRE01_B64.BLP.

Importing T_VFX_FIRE01_C64.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_FIRE01_C64.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
war3mapimported/T_VFX_FIRE01_C64.BLP

Double-click the file T_VFX_FIRE01_C64.BLP:

T_VFX_FIRE01_C64.BLP
Image / Texture
4
war3mapimported/T_VFX_FIRE01_C64.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP

Done, you have imported the file T_VFX_FIRE01_C64.BLP.

Importing T_VFX_FIRE03_A.blp

Now Click the "Import File" Button:

Next select 'T_VFX_FIRE03_A.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
war3mapimported/T_VFX_FIRE03_A.blp

Double-click the file T_VFX_FIRE03_A.blp:

T_VFX_FIRE03_A.blp
Image / Texture
25
war3mapimported/T_VFX_FIRE03_A.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP

Done, you have imported the file T_VFX_FIRE03_A.blp.

Importing T_VFX_FIRE_256_CARTOON.blp

Now Click the "Import File" Button:

Next select 'T_VFX_FIRE_256_CARTOON.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
war3mapimported/T_VFX_FIRE_256_CARTOON.blp

Double-click the file T_VFX_FIRE_256_CARTOON.blp:

T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
war3mapimported/T_VFX_FIRE_256_CARTOON.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP

Done, you have imported the file T_VFX_FIRE_256_CARTOON.blp.

Importing T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
war3mapimported/T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP

Double-click the file T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP:

T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
war3mapimported/T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP

Done, you have imported the file T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP.

Importing T_VFX_FLAR_BLUR_64.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_FLAR_BLUR_64.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
war3mapimported/T_VFX_FLAR_BLUR_64.BLP

Double-click the file T_VFX_FLAR_BLUR_64.BLP:

T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
war3mapimported/T_VFX_FLAR_BLUR_64.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP

Done, you have imported the file T_VFX_FLAR_BLUR_64.BLP.

Importing T_VFX_FLARE05_DARK.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_FLARE05_DARK.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
war3mapimported/T_VFX_FLARE05_DARK.BLP

Double-click the file T_VFX_FLARE05_DARK.BLP:

T_VFX_FLARE05_DARK.BLP
Image / Texture
3
war3mapimported/T_VFX_FLARE05_DARK.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP

Done, you have imported the file T_VFX_FLARE05_DARK.BLP.

Importing T_VFX_FLARE05_DARK_64.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_FLARE05_DARK_64.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
war3mapimported/T_VFX_FLARE05_DARK_64.BLP

Double-click the file T_VFX_FLARE05_DARK_64.BLP:

T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
war3mapimported/T_VFX_FLARE05_DARK_64.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP

Done, you have imported the file T_VFX_FLARE05_DARK_64.BLP.

Importing T_VFX_HERO_AURA_02_H_Flip.blp

Now Click the "Import File" Button:

Next select 'T_VFX_HERO_AURA_02_H_Flip.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
war3mapimported/T_VFX_HERO_AURA_02_H_Flip.blp

Double-click the file T_VFX_HERO_AURA_02_H_Flip.blp:

T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
war3mapimported/T_VFX_HERO_AURA_02_H_Flip.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP

Done, you have imported the file T_VFX_HERO_AURA_02_H_Flip.blp.

Importing T_VFX_RING_DARK_FF.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_RING_DARK_FF.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
war3mapimported/T_VFX_RING_DARK_FF.BLP

Double-click the file T_VFX_RING_DARK_FF.BLP:

T_VFX_RING_DARK_FF.BLP
Image / Texture
2
war3mapimported/T_VFX_RING_DARK_FF.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP

Done, you have imported the file T_VFX_RING_DARK_FF.BLP.

Importing T_VFX_RING_FF.BLP

Now Click the "Import File" Button:

Next select 'T_VFX_RING_FF.BLP' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
war3mapimported/T_VFX_RING_FF.BLP

Double-click the file T_VFX_RING_FF.BLP:

T_VFX_RING_FF.BLP
Image / Texture
14
war3mapimported/T_VFX_RING_FF.BLP

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP

Done, you have imported the file T_VFX_RING_FF.BLP.

Importing t_vfx_smoke64_b.blp

Now Click the "Import File" Button:

Next select 't_vfx_smoke64_b.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
war3mapimported/t_vfx_smoke64_b.blp

Double-click the file t_vfx_smoke64_b.blp:

t_vfx_smoke64_b.blp
Image / Texture
6
war3mapimported/t_vfx_smoke64_b.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP

Done, you have imported the file t_vfx_smoke64_b.blp.

Importing T_VFX_Smoke_C _NoA.blp

Now Click the "Import File" Button:

Next select 'T_VFX_Smoke_C _NoA.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
war3mapimported/T_VFX_Smoke_C _NoA.blp

Double-click the file T_VFX_Smoke_C _NoA.blp:

T_VFX_Smoke_C _NoA.blp
Image / Texture
67
war3mapimported/T_VFX_Smoke_C _NoA.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP

Done, you have imported the file T_VFX_Smoke_C _NoA.blp.

Importing T_VFX_Smoke_D _NoA.blp

Now Click the "Import File" Button:

Next select 'T_VFX_Smoke_D _NoA.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP
T_VFX_Smoke_D _NoA.blp
Image / Texture
81
war3mapimported/T_VFX_Smoke_D _NoA.blp

Double-click the file T_VFX_Smoke_D _NoA.blp:

T_VFX_Smoke_D _NoA.blp
Image / Texture
81
war3mapimported/T_VFX_Smoke_D _NoA.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_Smoke_D _NoA.blp
Image / Texture
81
T_VFX_SMOKE_D _NOA.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP
T_VFX_Smoke_D _NoA.blp
Image / Texture
81
T_VFX_SMOKE_D _NOA.BLP

Done, you have imported the file T_VFX_Smoke_D _NoA.blp.

Importing T_VFX_Sun_64.blp

Now Click the "Import File" Button:

Next select 'T_VFX_Sun_64.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP
T_VFX_Smoke_D _NoA.blp
Image / Texture
81
T_VFX_SMOKE_D _NOA.BLP
T_VFX_Sun_64.blp
Image / Texture
2
war3mapimported/T_VFX_Sun_64.blp

Double-click the file T_VFX_Sun_64.blp:

T_VFX_Sun_64.blp
Image / Texture
2
war3mapimported/T_VFX_Sun_64.blp

Tick the box "Use Custom Path" and type in the correct path:

T_VFX_Sun_64.blp
Image / Texture
2
T_VFX_SUN_64.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP
T_VFX_Smoke_D _NoA.blp
Image / Texture
81
T_VFX_SMOKE_D _NOA.BLP
T_VFX_Sun_64.blp
Image / Texture
2
T_VFX_SUN_64.BLP

Done, you have imported the file T_VFX_Sun_64.blp.

Importing ToonSmoke16.blp

Now Click the "Import File" Button:

Next select 'ToonSmoke16.blp' in the folder which you extracted from the zip archive:

Kiljaeden (Burning Crusade)
Kiljaeden.mdx
Circle.blp
FireWall copy 3.blp
FireWall_256.blp
FireWall_H_256.blp
Kiljaeden.blp
Kiljaeden_Glow.blp
Shockwave10b.blp
Shockwave10b2.blp
SMOOTHREFLECT.BLP
snow1.blp
T_VFX_Beam_Up.blp
t_vfx_border3.blp
T_VFX_Border6.blp
T_VFX_Border7.blp
t_vfx_door_black.blp
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
T_VFX_FIRE_256_CARTOON.blp
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
T_VFX_Smoke_C _NoA.blp
T_VFX_Smoke_D _NoA.blp
T_VFX_Sun_64.blp
ToonSmoke16.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP
T_VFX_Smoke_D _NoA.blp
Image / Texture
81
T_VFX_SMOKE_D _NOA.BLP
T_VFX_Sun_64.blp
Image / Texture
2
T_VFX_SUN_64.BLP
ToonSmoke16.blp
Image / Texture
88
war3mapimported/ToonSmoke16.blp

Double-click the file ToonSmoke16.blp:

ToonSmoke16.blp
Image / Texture
88
war3mapimported/ToonSmoke16.blp

Tick the box "Use Custom Path" and type in the correct path:

ToonSmoke16.blp
Image / Texture
88
TOONSMOKE16.BLP

The file has been properly added to the map archive:

Kiljaeden.mdx
Model
2,979
war3mapimported/Kiljaeden.mdx
Circle.blp
Image / Texture
21
CIRCLE.BLP
FireWall copy 3.blp
Image / Texture
189
FIREWALL COPY 3.BLP
FireWall_256.blp
Image / Texture
59
FIREWALL_256.BLP
FireWall_H_256.blp
Image / Texture
59
FIREWALL_H_256.BLP
Kiljaeden.blp
Image / Texture
172
KILJAEDEN.BLP
Kiljaeden_Glow.blp
Image / Texture
11
KILJAEDEN_GLOW.BLP
Shockwave10b.blp
Image / Texture
8
SHOCKWAVE10B.BLP
Shockwave10b2.blp
Image / Texture
10
SHOCKWAVE10B2.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
snow1.blp
Image / Texture
1
SNOW1.BLP
T_VFX_Beam_Up.blp
Image / Texture
3
T_VFX_BEAM_UP.BLP
t_vfx_border3.blp
Image / Texture
3
T_VFX_BORDER3.BLP
T_VFX_Border6.blp
Image / Texture
9
T_VFX_BORDER6.BLP
T_VFX_Border7.blp
Image / Texture
3
T_VFX_BORDER7.BLP
t_vfx_door_black.blp
Image / Texture
13
T_VFX_DOOR_BLACK.BLP
T_VFX_FIRE01_A64.BLP
Image / Texture
4
T_VFX_FIRE01_A64.BLP
T_VFX_FIRE01_B64.BLP
Image / Texture
4
T_VFX_FIRE01_B64.BLP
T_VFX_FIRE01_C64.BLP
Image / Texture
4
T_VFX_FIRE01_C64.BLP
T_VFX_FIRE03_A.blp
Image / Texture
25
T_VFX_FIRE03_A.BLP
T_VFX_FIRE_256_CARTOON.blp
Image / Texture
36
T_VFX_FIRE_256_CARTOON.BLP
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
Image / Texture
57
T_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
T_VFX_FLAR_BLUR_64.BLP
Image / Texture
2
T_VFX_FLAR_BLUR_64.BLP
T_VFX_FLARE05_DARK.BLP
Image / Texture
3
T_VFX_FLARE05_DARK.BLP
T_VFX_FLARE05_DARK_64.BLP
Image / Texture
1
T_VFX_FLARE05_DARK_64.BLP
T_VFX_HERO_AURA_02_H_Flip.blp
Image / Texture
6
T_VFX_HERO_AURA_02_H_FLIP.BLP
T_VFX_RING_DARK_FF.BLP
Image / Texture
2
T_VFX_RING_DARK_FF.BLP
T_VFX_RING_FF.BLP
Image / Texture
14
T_VFX_RING_FF.BLP
t_vfx_smoke64_b.blp
Image / Texture
6
T_VFX_SMOKE64_B.BLP
T_VFX_Smoke_C _NoA.blp
Image / Texture
67
T_VFX_SMOKE_C _NOA.BLP
T_VFX_Smoke_D _NoA.blp
Image / Texture
81
T_VFX_SMOKE_D _NOA.BLP
T_VFX_Sun_64.blp
Image / Texture
2
T_VFX_SUN_64.BLP
ToonSmoke16.blp
Image / Texture
88
TOONSMOKE16.BLP

Done, you have imported the file ToonSmoke16.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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