- Joined
- Apr 2, 2006
- Messages
- 3
Kessen V1.00
=:Map Description:=
A more strategic version of Risk set in the feudal age of Japan.
=:Editor's Note:=
First off, BIG THANKS to Black_Stan for his models. I made this in about 3 days. I have not had time to balance, nor will I have time. There's so much I want to do with this map, but unfortunately, I only crank out maps two or three times a year (due to real life time constraints). If I get good feedback on this map, I might consider tweaking it.
This version has been optimized. I have the unprotected version. PM me for more info on that (if you want to pick up where I left off).
=:Known Things:=
-No win/loss trigger
-Income imbalances (due to lack of bnet testing)
-Endless Daiymo hero respawn
-Possible unit imbalances
-Lack of unit variety (albeit, the simplicity is what I like about it)
-Lack of game modes (I wanted to add much more, right now the two modes are practically the same except for 2 overpowered units)
-Unit speed is supposed to be slow, I hate the fast paced action of normal risk games
-Slow down when map starts due to randomization
-Crappy terrain (yes, I made it, The land mass is pretty accurate, but details are definetely not there)
-No multiboard (I rushed the map)
-None of my usual 'little touches' such as custom color descriptions, renaming of weapon and armors, altercation of gameplay interfaces, and random events
-Apparently, there's a bit of an issue for noobs, there IS a learning curve
-Didn't get a chance to put in hero alignment system and glory/honor system (which would have affected population growth rates and hero abilities, was supposed to be much more customizable)
-Lastly, I didn't get to put in my individual unit (non-hero) upgrade system (individual unit upgrading meaning each unit upgrades separately from the entire map, not global upgrades like most people use)
That's all I have. Questions, comments, would be appreciated.
Thanks,
FiendishDevil
Clan MaP (USEast, it's disbanded now I think)
=:Map Description:=
A more strategic version of Risk set in the feudal age of Japan.
=:Editor's Note:=
First off, BIG THANKS to Black_Stan for his models. I made this in about 3 days. I have not had time to balance, nor will I have time. There's so much I want to do with this map, but unfortunately, I only crank out maps two or three times a year (due to real life time constraints). If I get good feedback on this map, I might consider tweaking it.
This version has been optimized. I have the unprotected version. PM me for more info on that (if you want to pick up where I left off).
=:Known Things:=
-No win/loss trigger
-Income imbalances (due to lack of bnet testing)
-Endless Daiymo hero respawn
-Possible unit imbalances
-Lack of unit variety (albeit, the simplicity is what I like about it)
-Lack of game modes (I wanted to add much more, right now the two modes are practically the same except for 2 overpowered units)
-Unit speed is supposed to be slow, I hate the fast paced action of normal risk games
-Slow down when map starts due to randomization
-Crappy terrain (yes, I made it, The land mass is pretty accurate, but details are definetely not there)
-No multiboard (I rushed the map)
-None of my usual 'little touches' such as custom color descriptions, renaming of weapon and armors, altercation of gameplay interfaces, and random events
-Apparently, there's a bit of an issue for noobs, there IS a learning curve
-Didn't get a chance to put in hero alignment system and glory/honor system (which would have affected population growth rates and hero abilities, was supposed to be much more customizable)
-Lastly, I didn't get to put in my individual unit (non-hero) upgrade system (individual unit upgrading meaning each unit upgrades separately from the entire map, not global upgrades like most people use)
That's all I have. Questions, comments, would be appreciated.
Thanks,
FiendishDevil
Clan MaP (USEast, it's disbanded now I think)