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How to import Golden Dragon Knight (OC)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Golden Dragon Knight (OC) of the bundle Golden Dragon Knight (OC). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Golden Dragon Knight (OC).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Golden Dragon Knight (OC)
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
shoulder_mail_c_01gold.blp
golden dragon knight complete.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing golden dragon knight complete.mdx

Now Click the "Import File" Button:

Next select 'golden dragon knight complete.mdx' in the folder which you extracted from the zip archive:

Golden Dragon Knight (OC)
golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
shoulder_mail_c_01gold.blp

The file has been properly added to the map archive:

golden dragon knight complete.mdx
Model
437
war3mapimported/golden dragon knight complete.mdx

Done, you have imported the file golden dragon knight complete.mdx.

Importing gold_dragon_Knight_body.blp

Now Click the "Import File" Button:

Next select 'gold_dragon_Knight_body.blp' in the folder which you extracted from the zip archive:

Golden Dragon Knight (OC)
golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
shoulder_mail_c_01gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

golden dragon knight complete.mdx
Model
437
war3mapimported/golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
Image / Texture
129
war3mapimported/gold_dragon_Knight_body.blp

Double-click the file gold_dragon_Knight_body.blp:

gold_dragon_Knight_body.blp
Image / Texture
129
war3mapimported/gold_dragon_Knight_body.blp

Tick the box "Use Custom Path" and type in the correct path:

gold_dragon_Knight_body.blp
Image / Texture
129
gold_dragon_Knight_body.blp

The file has been properly added to the map archive:

golden dragon knight complete.mdx
Model
437
war3mapimported/golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
Image / Texture
129
gold_dragon_Knight_body.blp

Done, you have imported the file gold_dragon_Knight_body.blp.

Importing gold_dragon_Knight_helm.blp

Now Click the "Import File" Button:

Next select 'gold_dragon_Knight_helm.blp' in the folder which you extracted from the zip archive:

Golden Dragon Knight (OC)
golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
shoulder_mail_c_01gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

golden dragon knight complete.mdx
Model
437
war3mapimported/golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
Image / Texture
129
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
Image / Texture
122
war3mapimported/gold_dragon_Knight_helm.blp

Double-click the file gold_dragon_Knight_helm.blp:

gold_dragon_Knight_helm.blp
Image / Texture
122
war3mapimported/gold_dragon_Knight_helm.blp

Tick the box "Use Custom Path" and type in the correct path:

gold_dragon_Knight_helm.blp
Image / Texture
122
gold_dragon_Knight_helm.blp

The file has been properly added to the map archive:

golden dragon knight complete.mdx
Model
437
war3mapimported/golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
Image / Texture
129
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
Image / Texture
122
gold_dragon_Knight_helm.blp

Done, you have imported the file gold_dragon_Knight_helm.blp.

Importing shoulder_mail_c_01gold.blp

Now Click the "Import File" Button:

Next select 'shoulder_mail_c_01gold.blp' in the folder which you extracted from the zip archive:

Golden Dragon Knight (OC)
golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
shoulder_mail_c_01gold.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

golden dragon knight complete.mdx
Model
437
war3mapimported/golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
Image / Texture
129
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
Image / Texture
122
gold_dragon_Knight_helm.blp
shoulder_mail_c_01gold.blp
Image / Texture
8
war3mapimported/shoulder_mail_c_01gold.blp

Double-click the file shoulder_mail_c_01gold.blp:

shoulder_mail_c_01gold.blp
Image / Texture
8
war3mapimported/shoulder_mail_c_01gold.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_mail_c_01gold.blp
Image / Texture
8
shoulder_mail_c_01gold.blp

The file has been properly added to the map archive:

golden dragon knight complete.mdx
Model
437
war3mapimported/golden dragon knight complete.mdx
gold_dragon_Knight_body.blp
Image / Texture
129
gold_dragon_Knight_body.blp
gold_dragon_Knight_helm.blp
Image / Texture
122
gold_dragon_Knight_helm.blp
shoulder_mail_c_01gold.blp
Image / Texture
8
shoulder_mail_c_01gold.blp

Done, you have imported the file shoulder_mail_c_01gold.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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