potato salad.
You'll still have to wait for a moderator to rate your map, however, here is what I thought of it:
Bad terrain (not very important in this map)
Hotkey's incorrect (only two abilities to hotkey, at least get them both right?!)
Tauren chieftain's projectiles are simply attacks with slow projectile speed and follow target enabled. This looks very bad because if the target moves to put another person in the way, the projectiles simple move through the 5 people that are in the way. This also means that it is impossible to dodge the projectiles, because they will ALWAYS follow you. It would be better to make it a shockwave spell with a very low cooldown and casting time, and trigger the tauren chieftain to cast this spell.
Also, there needs to be more abilities. Having only two abilities and no attack, one ability being a 5 second invulnerability and the other being a projectile spell, causes there to be little variability in playing.
It also seems that you did not even trigger a single ability.
You need to make the file name the same or at least similar to the name of the game...
I took a look at your triggers; they are not very good. Firstly, you barely made any triggering, and secondly, there are many ways to make the triggers that you do have much shorter. For example, you have triggers that do things individually to every single player in the game.
When you have a trigger that does the same thing to every player in the game based on the same events and conditions, you can simply do Pick all players in Player Group [All Players] and do action bla bla bla potato salad.
Btw, you're not supposed to upload maps like this on hive. First-time maps with no effort involved are supposed to be more developed before you put them on hiveworkshop. I suggest that you get to work on improving this map, or it may be removed.
My overal rating: 2/5. The 2 points that you are lucky to even recieve are due to the basic idea of your game being rather entertaining, even behind all of the flaws.
Vote for REJECTION.
- Bad gameplay
- Bad description
- Bad terrain.
Rating: 1/5 REJECTION.
Why is this relevant to the topic in ANY way? DotA is only an average map.said that its shit because its not dota.
The gameplay is lacking (not enough triggers and spells). I wasn't saying "awesome" terrain, a good terrain is enough. Also, use those BB Codes to improve your description: http://www.hiveworkshop.com/forums/misc.php?do=bbcode.
Why is this relevant to the topic in ANY way? DotA is only an average map.
Vote for REJECTION.
- Bad gameplay
- Bad description
- Bad terrain.
Rating: 1/5 REJECTION.
The wrost review I have ever seen in my opinion. Description is pretty much fine. If it has no colors so it don't attract you and only because of this you say it is bad? Or maybe you seriously in need of huge size of font and a variaty of colors? To understand text you must read it, not enjoy it as a rainbow.
Minigame do not require an excellent terrain and environment art.
Bad gameplay? Please expand this. If you say it is bad, tell what's exactly bad in order to help the uploader to fix it. Not enough that or other is clearly not enough, be more precise if you are willing to review at all.
Your two-minutes review is nothing but a downrate of a resource without a proper reason.
Have you ever played on battle.net ? its full of tards which wont play any game except dota.
Awesome terrain in this map would be pretty bad because many objects would block your way to evade projectiles. However as i guess you started game and died in first minute or said that its shit because its not dota.
I know what you meant by shockwave. But well i didnt have much time so i did this to make these 3 mods a bit different.Terrain doesn't mean large solid objects such as trees or rocks. You could still mess around with terrain height: Raise/Lower and some variation with terrain tiles. You could also use objects like plants that you would still walk through.
Good job on the new terrain, it fits your game well.
Also, by shockwave I simply meant using shockwave as the basic ability, not actually changing what his projectile looked like to a shockwave. You could still use the frost wyrm missle, and have the shockwave casted 10 times a second to look the way that it had looked before. I simply meant use shockwave because then you could actually evade the missles, while, as an attack projectile set to follow the target, you could not evade them, you could simply run to prevent them from catching up to you.
Based on your changes, I would give this map a 5/10, which is better than what it was worth before. Your map has a good basic idea, but it still needs more work into the gameplay and triggering.
Also, with the triggering advise, I was telling you a way to SAVE time. Triggering using player groups rather than creating the action repeatedly for every person in the game not only reduces the file size and increases trigger efficiency but also saves you time when creating the triggers and makes them easier to organize.
After you put more effort into your map and create more abilities, improving the basic gameplay, your map will be very good.
Awesome terrain in this map would be pretty bad because many objects would block your way to evade projectiles. However as i guess you started game and died in first minute or said that its shit because its not dota.