- Joined
- Jul 15, 2007
- Messages
- 763
The map is a nice concept but a bit weird. I'll summarize my thoughts below:
- The diversity of races is cool, each player feels unique.
- Balance wise the map isn't too bad, every unit feels useful in some way, if it doesn't have stats then it has abilities like slow which are decent.
- Heroes are weird. You can build multiple of them. They aren't very interesting. It would be better if each race has its own pool of heroes to choose from.
- The "explore around the map" situation feels a bit strange, it's nice you don't have to camp the castle, but at the same time, it's not very clear what going out and exploring is actually good for (other than just having fun killing things). The enemy towers are a bit overpowered, one bad move, you lose a few units.
- The research building could do with some kind of triggered select as it took me a few minutes to find it. The fact that there's 12 techs is cool, but some of them are a bit general and a bit boring, there's so much potential to have cool and interesting research techs for each race.
- There was probably reasons why the global death and decay killed Jaina but it wasn't very clear; players can skip the cinematics. It is generally best to avoid cinematics on multiplayers for this reason. Any big / major events should be communicated in game texts. It was my first time playing though so that could be why I missed important information.
- Having a global builder to "build" units is strange. Why did you not opt for a barracks? Would this not make more sense? (from a gameplay feel mechanic?), the fact you can build a unit anywhere is a bit dubious and cheap (e.g. spam build in enemy areas).
- I had lumber and no where to spend it. There's supposed to be a shop "in the middle" but I could not find one.
- Experience is a bit strange. The research dummy can level up! Is that a bad thing?