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Bunker Chaos

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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You and six other people have fled to the outskirts of Bunker Chaos in hopes of surviving til Evac for this armageddon of many horrors. My map does explain itself great ingame, and I really don't want to reveal anything however I will tell you about a few things such as the turret system and the APC system. To use the turret you step on the circle to activate it, and only three exist in-game as well the APC's however one is unique and hidden. To use them you go near an APC, and an ability pops up in your hero's ability console which would be Drive, and you use that on the APC to drive while being able to carry other units or players through the use of shared units.



[broke=This map is optimized and not playable in single player/one player, and this map has also finally went past Beta status and went into public status.""]Extra Stuff[/broke]


vers = Z0.V1
Initial Release to Public
Vers = Z0.V2
New unit - Crawler
Grenade's CD lowered and fixed hopefully.
New attack for zombie boss
Adv. Base has been made even stronger
Some strucutres can now be upgraded to endure metero blasts.
Difficulty reduced.
Vers = Z0.V3
New unit - Half Dead, Spitter
An old spell returning that my beta testers have hated.
A new turret for engineer.
Global Cannon has been added.
Some units and stuff moved around.
The three turrets now working properly.
Difficulty has been increased.
Vers = Z0.V4
New unit - Charger
Glitch fixes as well a tip on how to fix being stuck.
No more massive delay/lag
Difficulty has been slightly lowered
Sharpshooter model changed
Some hero icons changed
Gameplay lasts five more minutes now

Not everything has been mentioned in the changelogs so if you think you can find what is missing, good luck. =)



If you can't find anyone, and want to try to solo my map. http://www.hiveworkshop.com/forums/tools-560/fake-player-176307/ could help.



Keywords:
zombies, physics, awesome, cool, bored, wc3, boring
Contents

Bunker Chaos (Map)

Reviews
Date: 13:47:36 23-Apr-12 Map Moderator: -Kobas- Map Status: Rejected 1/5 Contact map moderator: Visitor Message / Private Message! Rejection Reasons: Map has low quality terrain! Useful Links: The Important Site Rules. You can use Map...

Moderator

M

Moderator

Date: 13:47:36 23-Apr-12
Map Moderator: -Kobas-
Map Status: Rejected 1/5
Contact map moderator: Visitor Message / Private Message!

Rejection Reasons:
Map has low quality terrain!

Useful Links:
The Important Site Rules.
You can use Map Development Section for testing and improving your maps.
Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.
Got any Requests (Terrain, resources, spells, systems, loading screens...)? Make a thread in the Requests Section.
The Important Site Tutorials.
If you have any complaints or questions about your map, please make a thread here:Map Resource Moderation.

Comment: Terrain is really bad and empty.
 
Level 5
Joined
Feb 3, 2012
Messages
107
better hurry up work on ur description cause ur not getting much attention. ill try it anyways

could u turn off the single player thingy. i cant test it and no one in battlenet wants to play it (not like there is any1 in battlenet, they all moved on to starcraft) could u like make a few tweaks on that and ill test it.
P.S. AWESOOOOMMMEEEE MOOOOUUSSSEEEEEEEEEEEEEEEEEEEEEE (i like crosshairs)
 
Last edited by a moderator:
Level 5
Joined
Feb 3, 2012
Messages
107
Oh, thank you for the comments and for testing my map. I am glad you like my cursor, wasn't easy to make.

I am still working on a good description.
I am sure you can find people in Bnet, I can so I am sure you can. Not everyone has moved to starcraft.

alright then. check this post weekly, ill give feedback when i have the time.

EDIT: alright i played the map with some other dude and we went to test the map. there are a few improvements that are required and a few bugs.
1. how do you get advanced heroes? the one with the lumber. maybe u should give information on that
2. how do you lose? so far, the only way to lose is for your hero to die, and that is very easy since you can exploit the attack-move waypoint. maybe make the zombies attack-move to the position of the hero, rather than the comm center? there was a comm center on te top right, but when that was destroyed, nothing happened.
3. grenade cooldown is too long. it is strong i noticed, but its just too long. 1 minute should be enough, or maybe use more ammo for grenades.
4. type -win to win. seriously? maybe you can make a timer to reach the extraction point. if you make it, ull be victorious in the end of the timer. if all the players make it, cancel the timer and all player are victorious.

the gameplay is addictive and fun. i loved how we had to defend from the zombies. it was exciting, being overruned and using the escape ability at that last moment and preparing for the wave of zombies at the next line of defence. especially when uve reached the bunker, u get desperate to hold the line longer than usual. i recommend adding more abilities so the gameplay is much more in-depth. also make a night & day system. at night, zombies get stronger and at day everything is back to normal. so overall, i loved the game, just a few bugs that needs fix. u get a 4/5 from me. loved this map.
 
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Thank you, glad you loved the map. =)

Adv. heroes are for people who win my tournaments or beta testers, to lose is to leave nothing else which is the option I liked, but to win is to type -win because it gives extra time to chat with other players while trying to help as well. Yes Zombie Ai needs some improvements and half of main zombies army/Brown does attack move to position of your heroes if you noticed early game, unit delay is a killer even with three players/computers trying to take the delay off of brown. Grenade CD will be lowered to 1 minute I guess, I don't want to change the victory conditions for normal/standard gameplay. I do like the idea, and will use it for tournament mode though.
 
Game end as soon as game load it.
Before I reject it, can you explain why?

Even version opened in WE behave the same way.

EDIT:

OK I, I was able to edit script and I disabled few functions like this one call CustomVictoryBJ(GetEnumPlayer(),false,false)
I was able to test it but I must say that map look really bad.
Idea is ok, but models and icons are bad, it's unbalanced and hard to play.
No Hints no nothing. Leaderboard is bad as well.
 
Game ends because it says you need two players, it is an optimized map.

The map needs a re-terrain if thats what you mean...
It isn't unbalanced and it is easy to play.... there is hints and the leaderboard works just fine, I don't understand what you mean?
I am really confused right now Kobas.... though I did say don't test it until I fixed the delay issue I talked about in chat. =P

Does this mean you actually didn't read the map description I put up...?

By the way, it should be harder to extract the script, and change my map without letting me know now.
 
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Game ends because it says you need two players, it is an optimized map.
Yeah it make more sense now.
The map needs a re-terrain if thats what you mean...
Exactly :)
It isn't unbalanced and it is easy to play.... there is hints and the leaderboard works just fine, I don't understand what you mean?
I am really confused right now Kobas.... though I did say don't test it until I fixed the delay issue I talked about in chat. =P
Players are swapped even with same value (0 for example).
Does this mean you actually didn't read the map description I put up...?
I did, but I didn't expected defeat on map initialization, lol :)
At least show message ingame as well.
By the way, it should be harder to extract the script, and change my map without letting me know now.
Everything I did was just for testing purpose, I won't share any resource shown in your map or map itself.
 
Oh swapped with the same value, I meant for that to happen.
Oh, lol well I liked putting it on map init, you know I don't mind... If you want to modify something even for just testing purposes then why not ask?
Ofc that I want to see it in test mode, after all how you test this map?
You host it each time when you want to see something new or what?
 
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