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How to import Barrow Dens Cave Network (Entire Interior)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Barrow Dens Cave Network (Entire Interior) of the bundle Barrow Dens Cave Network (Entire Interior). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Barrow Dens Cave Network (Entire Structure Interior).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_ENTRANCE01.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_STNCEILING01.blp
MM_DWRF_GRYPH_FLOOR_01.blp
BM_BARROWS_WOODTRIMS01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing CorruptBarrowDens.mdx

Now Click the "Import File" Button:

Next select 'CorruptBarrowDens.mdx' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx

Done, you have imported the file CorruptBarrowDens.mdx.

Importing BM_BARROW_BRIDGETOP01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_BRIDGETOP01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
war3mapimported/BM_BARROW_BRIDGETOP01.blp

Double-click the file BM_BARROW_BRIDGETOP01.blp:

BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
war3mapimported/BM_BARROW_BRIDGETOP01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP

Done, you have imported the file BM_BARROW_BRIDGETOP01.blp.

Importing BM_BARROW_DENFLOOR01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_DENFLOOR01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
war3mapimported/BM_BARROW_DENFLOOR01.blp

Double-click the file BM_BARROW_DENFLOOR01.blp:

BM_BARROW_DENFLOOR01.blp
Image / Texture
199
war3mapimported/BM_BARROW_DENFLOOR01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP

Done, you have imported the file BM_BARROW_DENFLOOR01.blp.

Importing BM_BARROW_DENWALL01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_DENWALL01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
war3mapimported/BM_BARROW_DENWALL01.blp

Double-click the file BM_BARROW_DENWALL01.blp:

BM_BARROW_DENWALL01.blp
Image / Texture
189
war3mapimported/BM_BARROW_DENWALL01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP

Done, you have imported the file BM_BARROW_DENWALL01.blp.

Importing BM_BARROW_DENWALL02.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_DENWALL02.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
war3mapimported/BM_BARROW_DENWALL02.blp

Double-click the file BM_BARROW_DENWALL02.blp:

BM_BARROW_DENWALL02.blp
Image / Texture
173
war3mapimported/BM_BARROW_DENWALL02.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP

Done, you have imported the file BM_BARROW_DENWALL02.blp.

Importing BM_BARROW_DIRTCLNG_01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_DIRTCLNG_01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
war3mapimported/BM_BARROW_DIRTCLNG_01.blp

Double-click the file BM_BARROW_DIRTCLNG_01.blp:

BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
war3mapimported/BM_BARROW_DIRTCLNG_01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP

Done, you have imported the file BM_BARROW_DIRTCLNG_01.blp.

Importing BM_BARROW_DIRTFLOOR_01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_DIRTFLOOR_01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
war3mapimported/BM_BARROW_DIRTFLOOR_01.blp

Double-click the file BM_BARROW_DIRTFLOOR_01.blp:

BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
war3mapimported/BM_BARROW_DIRTFLOOR_01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP

Done, you have imported the file BM_BARROW_DIRTFLOOR_01.blp.

Importing BM_BARROW_DIRTWALL01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_DIRTWALL01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
war3mapimported/BM_BARROW_DIRTWALL01.blp

Double-click the file BM_BARROW_DIRTWALL01.blp:

BM_BARROW_DIRTWALL01.blp
Image / Texture
176
war3mapimported/BM_BARROW_DIRTWALL01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP

Done, you have imported the file BM_BARROW_DIRTWALL01.blp.

Importing BM_BARROW_ENTRANCE01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_ENTRANCE01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
war3mapimported/BM_BARROW_ENTRANCE01.blp

Double-click the file BM_BARROW_ENTRANCE01.blp:

BM_BARROW_ENTRANCE01.blp
Image / Texture
163
war3mapimported/BM_BARROW_ENTRANCE01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP

Done, you have imported the file BM_BARROW_ENTRANCE01.blp.

Importing BM_BARROW_EXTFLOOR_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_EXTFLOOR_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
war3mapimported/BM_BARROW_EXTFLOOR_RUIN01.blp

Double-click the file BM_BARROW_EXTFLOOR_RUIN01.blp:

BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
war3mapimported/BM_BARROW_EXTFLOOR_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP

Done, you have imported the file BM_BARROW_EXTFLOOR_RUIN01.blp.

Importing BM_BARROW_ROOFRUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_ROOFRUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
war3mapimported/BM_BARROW_ROOFRUIN01.blp

Double-click the file BM_BARROW_ROOFRUIN01.blp:

BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
war3mapimported/BM_BARROW_ROOFRUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP

Done, you have imported the file BM_BARROW_ROOFRUIN01.blp.

Importing BM_BARROW_ROOTS.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_ROOTS.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
war3mapimported/BM_BARROW_ROOTS.blp

Double-click the file BM_BARROW_ROOTS.blp:

BM_BARROW_ROOTS.blp
Image / Texture
142
war3mapimported/BM_BARROW_ROOTS.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP

Done, you have imported the file BM_BARROW_ROOTS.blp.

Importing BM_BARROW_STNCEILING01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_STNCEILING01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
war3mapimported/BM_BARROW_STNCEILING01.blp

Double-click the file BM_BARROW_STNCEILING01.blp:

BM_BARROW_STNCEILING01.blp
Image / Texture
174
war3mapimported/BM_BARROW_STNCEILING01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP

Done, you have imported the file BM_BARROW_STNCEILING01.blp.

Importing BM_BARROW_STONEFLOOR01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_STONEFLOOR01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
war3mapimported/BM_BARROW_STONEFLOOR01.blp

Double-click the file BM_BARROW_STONEFLOOR01.blp:

BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
war3mapimported/BM_BARROW_STONEFLOOR01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP

Done, you have imported the file BM_BARROW_STONEFLOOR01.blp.

Importing BM_BARROW_TREEBARK_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_TREEBARK_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
war3mapimported/BM_BARROW_TREEBARK_RUIN01.blp

Double-click the file BM_BARROW_TREEBARK_RUIN01.blp:

BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
war3mapimported/BM_BARROW_TREEBARK_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP

Done, you have imported the file BM_BARROW_TREEBARK_RUIN01.blp.

Importing BM_BARROW_TREEBARK_RUIN02.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_TREEBARK_RUIN02.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
war3mapimported/BM_BARROW_TREEBARK_RUIN02.blp

Double-click the file BM_BARROW_TREEBARK_RUIN02.blp:

BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
war3mapimported/BM_BARROW_TREEBARK_RUIN02.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP

Done, you have imported the file BM_BARROW_TREEBARK_RUIN02.blp.

Importing BM_BARROW_TREEINTERIOR_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_TREEINTERIOR_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
war3mapimported/BM_BARROW_TREEINTERIOR_RUIN01.blp

Double-click the file BM_BARROW_TREEINTERIOR_RUIN01.blp:

BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
war3mapimported/BM_BARROW_TREEINTERIOR_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP

Done, you have imported the file BM_BARROW_TREEINTERIOR_RUIN01.blp.

Importing BM_BARROW_TREERING_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_TREERING_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
war3mapimported/BM_BARROW_TREERING_RUIN01.blp

Double-click the file BM_BARROW_TREERING_RUIN01.blp:

BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
war3mapimported/BM_BARROW_TREERING_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP

Done, you have imported the file BM_BARROW_TREERING_RUIN01.blp.

Importing BM_BARROW_TREEROOT_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROW_TREEROOT_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
war3mapimported/BM_BARROW_TREEROOT_RUIN01.blp

Double-click the file BM_BARROW_TREEROOT_RUIN01.blp:

BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
war3mapimported/BM_BARROW_TREEROOT_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP

Done, you have imported the file BM_BARROW_TREEROOT_RUIN01.blp.

Importing BM_BARROWS_ARCHSTONE_01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROWS_ARCHSTONE_01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
war3mapimported/BM_BARROWS_ARCHSTONE_01.blp

Double-click the file BM_BARROWS_ARCHSTONE_01.blp:

BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
war3mapimported/BM_BARROWS_ARCHSTONE_01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP

Done, you have imported the file BM_BARROWS_ARCHSTONE_01.blp.

Importing BM_BARROWS_ENTSTAIRS01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROWS_ENTSTAIRS01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
war3mapimported/BM_BARROWS_ENTSTAIRS01.blp

Double-click the file BM_BARROWS_ENTSTAIRS01.blp:

BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
war3mapimported/BM_BARROWS_ENTSTAIRS01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP

Done, you have imported the file BM_BARROWS_ENTSTAIRS01.blp.

Importing BM_BARROWS_ENTSYMBL_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROWS_ENTSYMBL_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
war3mapimported/BM_BARROWS_ENTSYMBL_RUIN01.blp

Double-click the file BM_BARROWS_ENTSYMBL_RUIN01.blp:

BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
war3mapimported/BM_BARROWS_ENTSYMBL_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP

Done, you have imported the file BM_BARROWS_ENTSYMBL_RUIN01.blp.

Importing BM_BARROWS_EXTSUPPORT_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROWS_EXTSUPPORT_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
war3mapimported/BM_BARROWS_EXTSUPPORT_RUIN01.blp

Double-click the file BM_BARROWS_EXTSUPPORT_RUIN01.blp:

BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
war3mapimported/BM_BARROWS_EXTSUPPORT_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP

Done, you have imported the file BM_BARROWS_EXTSUPPORT_RUIN01.blp.

Importing BM_BARROWS_STONETRIM01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROWS_STONETRIM01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
war3mapimported/BM_BARROWS_STONETRIM01.blp

Double-click the file BM_BARROWS_STONETRIM01.blp:

BM_BARROWS_STONETRIM01.blp
Image / Texture
193
war3mapimported/BM_BARROWS_STONETRIM01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP

Done, you have imported the file BM_BARROWS_STONETRIM01.blp.

Importing BM_BARROWS_WOODTRIMS01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROWS_WOODTRIMS01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP
BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
war3mapimported/BM_BARROWS_WOODTRIMS01.blp

Double-click the file BM_BARROWS_WOODTRIMS01.blp:

BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
war3mapimported/BM_BARROWS_WOODTRIMS01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP
BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS01.BLP

Done, you have imported the file BM_BARROWS_WOODTRIMS01.blp.

Importing BM_BARROWS_WOODTRIMS_RUIN01.blp

Now Click the "Import File" Button:

Next select 'BM_BARROWS_WOODTRIMS_RUIN01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP
BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS01.BLP
BM_BARROWS_WOODTRIMS_RUIN01.blp
Image / Texture
172
war3mapimported/BM_BARROWS_WOODTRIMS_RUIN01.blp

Double-click the file BM_BARROWS_WOODTRIMS_RUIN01.blp:

BM_BARROWS_WOODTRIMS_RUIN01.blp
Image / Texture
172
war3mapimported/BM_BARROWS_WOODTRIMS_RUIN01.blp

Tick the box "Use Custom Path" and type in the correct path:

BM_BARROWS_WOODTRIMS_RUIN01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS_RUIN01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP
BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS01.BLP
BM_BARROWS_WOODTRIMS_RUIN01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS_RUIN01.BLP

Done, you have imported the file BM_BARROWS_WOODTRIMS_RUIN01.blp.

Importing MM_DWRF_GRYPH_FLOOR_01.blp

Now Click the "Import File" Button:

Next select 'MM_DWRF_GRYPH_FLOOR_01.blp' in the folder which you extracted from the zip archive:

Barrow Dens Cave Network (Entire Interior)
CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
BM_BARROW_DENFLOOR01.blp
BM_BARROW_DENWALL01.blp
BM_BARROW_DENWALL02.blp
BM_BARROW_DIRTCLNG_01.blp
BM_BARROW_DIRTFLOOR_01.blp
BM_BARROW_DIRTWALL01.blp
BM_BARROW_ENTRANCE01.blp
BM_BARROW_EXTFLOOR_RUIN01.blp
BM_BARROW_ROOFRUIN01.blp
BM_BARROW_ROOTS.blp
BM_BARROW_STNCEILING01.blp
BM_BARROW_STONEFLOOR01.blp
BM_BARROW_TREEBARK_RUIN01.blp
BM_BARROW_TREEBARK_RUIN02.blp
BM_BARROW_TREEINTERIOR_RUIN01.blp
BM_BARROW_TREERING_RUIN01.blp
BM_BARROW_TREEROOT_RUIN01.blp
BM_BARROWS_ARCHSTONE_01.blp
BM_BARROWS_ENTSTAIRS01.blp
BM_BARROWS_ENTSYMBL_RUIN01.blp
BM_BARROWS_EXTSUPPORT_RUIN01.blp
BM_BARROWS_STONETRIM01.blp
BM_BARROWS_WOODTRIMS01.blp
BM_BARROWS_WOODTRIMS_RUIN01.blp
MM_DWRF_GRYPH_FLOOR_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP
BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS01.BLP
BM_BARROWS_WOODTRIMS_RUIN01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS_RUIN01.BLP
MM_DWRF_GRYPH_FLOOR_01.blp
Image / Texture
186
war3mapimported/MM_DWRF_GRYPH_FLOOR_01.blp

Double-click the file MM_DWRF_GRYPH_FLOOR_01.blp:

MM_DWRF_GRYPH_FLOOR_01.blp
Image / Texture
186
war3mapimported/MM_DWRF_GRYPH_FLOOR_01.blp

Tick the box "Use Custom Path" and type in the correct path:

MM_DWRF_GRYPH_FLOOR_01.blp
Image / Texture
186
MM_DWRF_GRYPH_FLOOR_01.BLP

The file has been properly added to the map archive:

CorruptBarrowDens.mdx
Model
2,281
war3mapimported/CorruptBarrowDens.mdx
BM_BARROW_BRIDGETOP01.blp
Image / Texture
173
BM_BARROW_BRIDGETOP01.BLP
BM_BARROW_DENFLOOR01.blp
Image / Texture
199
BM_BARROW_DENFLOOR01.BLP
BM_BARROW_DENWALL01.blp
Image / Texture
189
BM_BARROW_DENWALL01.BLP
BM_BARROW_DENWALL02.blp
Image / Texture
173
BM_BARROW_DENWALL02.BLP
BM_BARROW_DIRTCLNG_01.blp
Image / Texture
180
BM_BARROW_DIRTCLNG_01.BLP
BM_BARROW_DIRTFLOOR_01.blp
Image / Texture
188
BM_BARROW_DIRTFLOOR_01.BLP
BM_BARROW_DIRTWALL01.blp
Image / Texture
176
BM_BARROW_DIRTWALL01.BLP
BM_BARROW_ENTRANCE01.blp
Image / Texture
163
BM_BARROW_ENTRANCE01.BLP
BM_BARROW_EXTFLOOR_RUIN01.blp
Image / Texture
160
BM_BARROW_EXTFLOOR_RUIN01.BLP
BM_BARROW_ROOFRUIN01.blp
Image / Texture
172
BM_BARROW_ROOFRUIN01.BLP
BM_BARROW_ROOTS.blp
Image / Texture
142
BM_BARROW_ROOTS.BLP
BM_BARROW_STNCEILING01.blp
Image / Texture
174
BM_BARROW_STNCEILING01.BLP
BM_BARROW_STONEFLOOR01.blp
Image / Texture
160
BM_BARROW_STONEFLOOR01.BLP
BM_BARROW_TREEBARK_RUIN01.blp
Image / Texture
145
BM_BARROW_TREEBARK_RUIN01.BLP
BM_BARROW_TREEBARK_RUIN02.blp
Image / Texture
151
BM_BARROW_TREEBARK_RUIN02.BLP
BM_BARROW_TREEINTERIOR_RUIN01.blp
Image / Texture
139
BM_BARROW_TREEINTERIOR_RUIN01.BLP
BM_BARROW_TREERING_RUIN01.blp
Image / Texture
155
BM_BARROW_TREERING_RUIN01.BLP
BM_BARROW_TREEROOT_RUIN01.blp
Image / Texture
155
BM_BARROW_TREEROOT_RUIN01.BLP
BM_BARROWS_ARCHSTONE_01.blp
Image / Texture
164
BM_BARROWS_ARCHSTONE_01.BLP
BM_BARROWS_ENTSTAIRS01.blp
Image / Texture
178
BM_BARROWS_ENTSTAIRS01.BLP
BM_BARROWS_ENTSYMBL_RUIN01.blp
Image / Texture
170
BM_BARROWS_ENTSYMBL_RUIN01.BLP
BM_BARROWS_EXTSUPPORT_RUIN01.blp
Image / Texture
155
BM_BARROWS_EXTSUPPORT_RUIN01.BLP
BM_BARROWS_STONETRIM01.blp
Image / Texture
193
BM_BARROWS_STONETRIM01.BLP
BM_BARROWS_WOODTRIMS01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS01.BLP
BM_BARROWS_WOODTRIMS_RUIN01.blp
Image / Texture
172
BM_BARROWS_WOODTRIMS_RUIN01.BLP
MM_DWRF_GRYPH_FLOOR_01.blp
Image / Texture
186
MM_DWRF_GRYPH_FLOOR_01.BLP

Done, you have imported the file MM_DWRF_GRYPH_FLOOR_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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