Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Banshee (Classic) of the bundle Banshee (Classic). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Banshee (Classic).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Banshee.mdx
Now Click the "Import File" Button:
Next select 'Banshee.mdx' in the folder which you extracted from the zip archive:
Banshee (Classic)
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
grad6.blp
lensflare1A.blp
star32.blp
WaterMist.blp
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
Done, you have imported the file Banshee.mdx.
Importing BansheeFace5.blp
Now Click the "Import File" Button:
Next select 'BansheeFace5.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
grad6.blp
lensflare1A.blp
star32.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
war3mapimported/BansheeFace5.blp
Double-click the file BansheeFace5.blp:
BansheeFace5.blp
Image / Texture
5
war3mapimported/BansheeFace5.blp
Tick the box "Use Custom Path" and type in the correct path:
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
Done, you have imported the file BansheeFace5.blp.
Importing BansheeSkin.blp
Now Click the "Import File" Button:
Next select 'BansheeSkin.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
grad6.blp
lensflare1A.blp
star32.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
war3mapimported/BansheeSkin.blp
Double-click the file BansheeSkin.blp:
BansheeSkin.blp
Image / Texture
72
war3mapimported/BansheeSkin.blp
Tick the box "Use Custom Path" and type in the correct path:
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Done, you have imported the file BansheeSkin.blp.
Importing Black128_Shadow_Spook1.blp
Now Click the "Import File" Button:
Next select 'Black128_Shadow_Spook1.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
grad6.blp
lensflare1A.blp
star32.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
war3mapimported/Black128_Shadow_Spook1.blp
Double-click the file Black128_Shadow_Spook1.blp:
Black128_Shadow_Spook1.blp
Image / Texture
6
war3mapimported/Black128_Shadow_Spook1.blp
Tick the box "Use Custom Path" and type in the correct path:
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
Done, you have imported the file Black128_Shadow_Spook1.blp.
Importing CyanStarFlash.blp
Now Click the "Import File" Button:
Next select 'CyanStarFlash.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Ember.blp
grad6.blp
lensflare1A.blp
star32.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
war3mapimported/CyanStarFlash.blp
Double-click the file CyanStarFlash.blp:
CyanStarFlash.blp
Image / Texture
6
war3mapimported/CyanStarFlash.blp
Tick the box "Use Custom Path" and type in the correct path:
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Done, you have imported the file CyanStarFlash.blp.
Importing Ember.blp
Now Click the "Import File" Button:
Next select 'Ember.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
grad6.blp
lensflare1A.blp
star32.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
war3mapimported/Ember.blp
Double-click the file Ember.blp:
Ember.blp
Image / Texture
1
war3mapimported/Ember.blp
Tick the box "Use Custom Path" and type in the correct path:
Ember.blp
Image / Texture
1
EMBER.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
Done, you have imported the file Ember.blp.
Importing grad6.blp
Now Click the "Import File" Button:
Next select 'grad6.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
lensflare1A.blp
star32.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
war3mapimported/grad6.blp
Double-click the file grad6.blp:
grad6.blp
Image / Texture
3
war3mapimported/grad6.blp
Tick the box "Use Custom Path" and type in the correct path:
grad6.blp
Image / Texture
3
GRAD6.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
GRAD6.BLP
Done, you have imported the file grad6.blp.
Importing lensflare1A.blp
Now Click the "Import File" Button:
Next select 'lensflare1A.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
grad6.blp
star32.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
GRAD6.BLP
lensflare1A.blp
Image / Texture
2
war3mapimported/lensflare1A.blp
Double-click the file lensflare1A.blp:
lensflare1A.blp
Image / Texture
2
war3mapimported/lensflare1A.blp
Tick the box "Use Custom Path" and type in the correct path:
lensflare1A.blp
Image / Texture
2
LENSFLARE1A.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
GRAD6.BLP
lensflare1A.blp
Image / Texture
2
LENSFLARE1A.BLP
Done, you have imported the file lensflare1A.blp.
Importing star32.blp
Now Click the "Import File" Button:
Next select 'star32.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
grad6.blp
lensflare1A.blp
WaterMist.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
GRAD6.BLP
lensflare1A.blp
Image / Texture
2
LENSFLARE1A.BLP
star32.blp
Image / Texture
1
war3mapimported/star32.blp
Double-click the file star32.blp:
star32.blp
Image / Texture
1
war3mapimported/star32.blp
Tick the box "Use Custom Path" and type in the correct path:
star32.blp
Image / Texture
1
STAR32.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
GRAD6.BLP
lensflare1A.blp
Image / Texture
2
LENSFLARE1A.BLP
star32.blp
Image / Texture
1
STAR32.BLP
Done, you have imported the file star32.blp.
Importing WaterMist.blp
Now Click the "Import File" Button:
Next select 'WaterMist.blp' in the folder which you extracted from the zip archive:
Banshee (Classic)
Banshee.mdx
BansheeFace5.blp
BansheeSkin.blp
Black128_Shadow_Spook1.blp
CyanStarFlash.blp
Ember.blp
grad6.blp
lensflare1A.blp
star32.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
GRAD6.BLP
lensflare1A.blp
Image / Texture
2
LENSFLARE1A.BLP
star32.blp
Image / Texture
1
STAR32.BLP
WaterMist.blp
Image / Texture
1
war3mapimported/WaterMist.blp
Double-click the file WaterMist.blp:
WaterMist.blp
Image / Texture
1
war3mapimported/WaterMist.blp
Tick the box "Use Custom Path" and type in the correct path:
WaterMist.blp
Image / Texture
1
WATERMIST.BLP
The file has been properly added to the map archive:
Banshee.mdx
Model
528
war3mapimported/Banshee.mdx
BansheeFace5.blp
Image / Texture
5
BANSHEEFACE5.BLP
BansheeSkin.blp
Image / Texture
72
BansheeSkin.blp
Black128_Shadow_Spook1.blp
Image / Texture
6
BLACK128_SHADOW_SPOOK1.BLP
CyanStarFlash.blp
Image / Texture
6
CYANSTARFLASH.BLP
Ember.blp
Image / Texture
1
EMBER.BLP
grad6.blp
Image / Texture
3
GRAD6.BLP
lensflare1A.blp
Image / Texture
2
LENSFLARE1A.BLP
star32.blp
Image / Texture
1
STAR32.BLP
WaterMist.blp
Image / Texture
1
WATERMIST.BLP
Done, you have imported the file WaterMist.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.