Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
What if the Alexandros Mograine never fell at the hands of his son? What if a Menethil had survived the Third War? What if the Scarlet Crusade had not been corrupted, and were the true saviors of Lordaeron? Find out in Ashbringer's Tale Retold, a brand new custom campaign by Med. MapGuy!
In this alternate timeline set after the devastating events of the Third War, witness the Legend of the Ashbringer RETOLD!
Features
6 single-player chapters and 4 cinematic interludes!
Fully voice-acted!
Hundreds of custom models, voice files and music!
FAQ
1) Does this campaign use Reforged graphics? Although the campaign is built using the latest version of Warcraft III: Reforged, it uses classic SD graphics settings. 2) How much of this campaign's story is taken from various other Warcraft media? Quite a bit actually, although the end result deviates quite a bit from the original comics and established lore. 3) Is this set in the same universe as Joe's Quest? Yes and no, as the events in Joe's adventures do not intersect with the Ashbringer's story. Certain locations from the other spinoff campaigns do make an appearance! 4) Are there any special cameos in this campaign? Yes! You'll have to play to find out. Don't forget to collect all the codex entries! 5) Is this campaign fully voice-acted? Yes! Thanks to ElevenLabs and their wonderful tools.
"Father, forgive me!...
--dies--
...You are forgiven."
Ashbringer story is one of cool examples, especially when they added more detail with recent Scarlet Enclave SoD raid.
Anyway - looking forward to play this campaign, record it probably
So far I am loving it, I have only encounter one bug so far and it was during the 2nd mission. Saidan seemed to lose exp and he lost his Rally skill after the cutscene with Beltheris. I reloaded my save just to make sure I wasn't going crazy and was able to make it occur again.
Hello! Just a small note... always in Part 4 of this mission (Chapter 4: Rescue of the Elves), the stones blocking the path at the beginning of the scenario are always invulnerable. This forces me to reset the mission. I'm currently on my 2 reset and I don't know how to proceed with the mission. This happens because if your HERO unit dies, the GAME does not trigger a game over and continues as normal, leading to incorrect triggers later on that prevent progress -- I believe there's a bug related to checking whether a hero has died.
One of the best experiences I've had with custom campaigns — I encountered almost no bugs, and the terrain and decoration are flawless. In my opinion, this is truly a campaign that deserves a Director's Cut. Do you plan to bring the Undead Campaing side or something similar(Similar to what we experienced in the final chapter) This campaign definitely went beyond my expectations... it's just a shame it's so short..
There is a problem in the chapter 4 when i reach hearthglen again and saving the elfs, the rock chunks doesn't let me pass and stay there and i can't do anything
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