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How to import Ancient of the Arcane

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ancient of the Arcane of the bundle Ancient of the Arcane. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ancient of the Arcane.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneSkin.blp
FungalGiantPurpleSpore.blp
Yellow_Glow.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneCrystal.blp
Energy_Scroll_Alpha.blp
Energy_Fill.blp
Energy_Scroll2.blp
SmokeWispy_roundSponge.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing AncientofArcane.mdx

Now Click the "Import File" Button:

Next select 'AncientofArcane.mdx' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx

Done, you have imported the file AncientofArcane.mdx.

Importing AncientofArcaneCrystal.blp

Now Click the "Import File" Button:

Next select 'AncientofArcaneCrystal.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
war3mapimported/AncientofArcaneCrystal.blp

Double-click the file AncientofArcaneCrystal.blp:

AncientofArcaneCrystal.blp
Image / Texture
44
war3mapimported/AncientofArcaneCrystal.blp

Tick the box "Use Custom Path" and type in the correct path:

AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp

Done, you have imported the file AncientofArcaneCrystal.blp.

Importing AncientofArcaneCrystalTrans.blp

Now Click the "Import File" Button:

Next select 'AncientofArcaneCrystalTrans.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
war3mapimported/AncientofArcaneCrystalTrans.blp

Double-click the file AncientofArcaneCrystalTrans.blp:

AncientofArcaneCrystalTrans.blp
Image / Texture
48
war3mapimported/AncientofArcaneCrystalTrans.blp

Tick the box "Use Custom Path" and type in the correct path:

AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp

Done, you have imported the file AncientofArcaneCrystalTrans.blp.

Importing AncientofArcaneSkin.blp

Now Click the "Import File" Button:

Next select 'AncientofArcaneSkin.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
war3mapimported/AncientofArcaneSkin.blp

Double-click the file AncientofArcaneSkin.blp:

AncientofArcaneSkin.blp
Image / Texture
201
war3mapimported/AncientofArcaneSkin.blp

Tick the box "Use Custom Path" and type in the correct path:

AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp

Done, you have imported the file AncientofArcaneSkin.blp.

Importing Energy_Fill.blp

Now Click the "Import File" Button:

Next select 'Energy_Fill.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
war3mapimported/Energy_Fill.blp

Double-click the file Energy_Fill.blp:

Energy_Fill.blp
Image / Texture
32
war3mapimported/Energy_Fill.blp

Tick the box "Use Custom Path" and type in the correct path:

Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP

Done, you have imported the file Energy_Fill.blp.

Importing Energy_Scroll2.blp

Now Click the "Import File" Button:

Next select 'Energy_Scroll2.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
war3mapimported/Energy_Scroll2.blp

Double-click the file Energy_Scroll2.blp:

Energy_Scroll2.blp
Image / Texture
40
war3mapimported/Energy_Scroll2.blp

Tick the box "Use Custom Path" and type in the correct path:

Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP

Done, you have imported the file Energy_Scroll2.blp.

Importing Energy_Scroll_Alpha.blp

Now Click the "Import File" Button:

Next select 'Energy_Scroll_Alpha.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
war3mapimported/Energy_Scroll_Alpha.blp

Double-click the file Energy_Scroll_Alpha.blp:

Energy_Scroll_Alpha.blp
Image / Texture
2
war3mapimported/Energy_Scroll_Alpha.blp

Tick the box "Use Custom Path" and type in the correct path:

Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP

Done, you have imported the file Energy_Scroll_Alpha.blp.

Importing FungalGiantPurpleSpore.blp

Now Click the "Import File" Button:

Next select 'FungalGiantPurpleSpore.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP
FungalGiantPurpleSpore.blp
Image / Texture
2
war3mapimported/FungalGiantPurpleSpore.blp

Double-click the file FungalGiantPurpleSpore.blp:

FungalGiantPurpleSpore.blp
Image / Texture
2
war3mapimported/FungalGiantPurpleSpore.blp

Tick the box "Use Custom Path" and type in the correct path:

FungalGiantPurpleSpore.blp
Image / Texture
2
FUNGALGIANTPURPLESPORE.BLP

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP
FungalGiantPurpleSpore.blp
Image / Texture
2
FUNGALGIANTPURPLESPORE.BLP

Done, you have imported the file FungalGiantPurpleSpore.blp.

Importing SmokeWispy_roundSponge.blp

Now Click the "Import File" Button:

Next select 'SmokeWispy_roundSponge.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP
FungalGiantPurpleSpore.blp
Image / Texture
2
FUNGALGIANTPURPLESPORE.BLP
SmokeWispy_roundSponge.blp
Image / Texture
2
war3mapimported/SmokeWispy_roundSponge.blp

Double-click the file SmokeWispy_roundSponge.blp:

SmokeWispy_roundSponge.blp
Image / Texture
2
war3mapimported/SmokeWispy_roundSponge.blp

Tick the box "Use Custom Path" and type in the correct path:

SmokeWispy_roundSponge.blp
Image / Texture
2
SMOKEWISPY_ROUNDSPONGE.BLP

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP
FungalGiantPurpleSpore.blp
Image / Texture
2
FUNGALGIANTPURPLESPORE.BLP
SmokeWispy_roundSponge.blp
Image / Texture
2
SMOKEWISPY_ROUNDSPONGE.BLP

Done, you have imported the file SmokeWispy_roundSponge.blp.

Importing Yellow_Glow.blp

Now Click the "Import File" Button:

Next select 'Yellow_Glow.blp' in the folder which you extracted from the zip archive:

Ancient of the Arcane
AncientofArcane.mdx
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Energy_Fill.blp
Energy_Scroll2.blp
Energy_Scroll_Alpha.blp
FungalGiantPurpleSpore.blp
SmokeWispy_roundSponge.blp
Yellow_Glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP
FungalGiantPurpleSpore.blp
Image / Texture
2
FUNGALGIANTPURPLESPORE.BLP
SmokeWispy_roundSponge.blp
Image / Texture
2
SMOKEWISPY_ROUNDSPONGE.BLP
Yellow_Glow.blp
Image / Texture
1
war3mapimported/Yellow_Glow.blp

Double-click the file Yellow_Glow.blp:

Yellow_Glow.blp
Image / Texture
1
war3mapimported/Yellow_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Yellow_Glow.blp
Image / Texture
1
YELLOW_GLOW.BLP

The file has been properly added to the map archive:

AncientofArcane.mdx
Model
445
war3mapimported/AncientofArcane.mdx
AncientofArcaneCrystal.blp
Image / Texture
44
AncientofArcaneCrystal.blp
AncientofArcaneCrystalTrans.blp
Image / Texture
48
AncientofArcaneCrystalTrans.blp
AncientofArcaneSkin.blp
Image / Texture
201
AncientofArcaneSkin.blp
Energy_Fill.blp
Image / Texture
32
ENERGY_FILL.BLP
Energy_Scroll2.blp
Image / Texture
40
ENERGY_SCROLL2.BLP
Energy_Scroll_Alpha.blp
Image / Texture
2
ENERGY_SCROLL_ALPHA.BLP
FungalGiantPurpleSpore.blp
Image / Texture
2
FUNGALGIANTPURPLESPORE.BLP
SmokeWispy_roundSponge.blp
Image / Texture
2
SMOKEWISPY_ROUNDSPONGE.BLP
Yellow_Glow.blp
Image / Texture
1
YELLOW_GLOW.BLP

Done, you have imported the file Yellow_Glow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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