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Trigger Viewer



















Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name | Type | Is Array | Initial Value |
Con_RYU_AnimationSpdBase | real | No | |
Cons_RYU_AnimationSpdAdd | real | No | |
Cons_RYU_Aoe_Add | real | No | |
Cons_RYU_Aoe_Base | real | No | |
Cons_RYU_Damage_Add | real | No | |
Cons_RYU_Damage_Base | real | No | |
Cons_RYU_Duration_Add | real | No | |
Cons_RYU_Duration_Base | real | No | |
Cons_RYU_Interval | integer | No | |
Cons_RYU_SpeedAdd | real | No | |
Cons_RYU_SpeedBase | real | No | |
RYU_Abilities | abilcode | No | |
RYU_Animationspd | real | Yes | |
RYU_Aoe | real | Yes | |
RYU_AttackType | attacktype | No | |
RYU_Caster | unit | Yes | |
RYU_Damage | real | Yes | |
RYU_damagetype | damagetype | No | |
RYU_Dummy1 | unit | Yes | |
RYU_DummyAnimation | string | No | |
RYU_DummyType | unitcode | No | |
RYU_GroupUnit | unit | Yes | |
RYU_Interval01 | integer | Yes | |
RYU_LevelofAbility | integer | Yes | |
RYU_Loop_IntergerA | integer | No | |
RYU_MUI | integer | No | |
RYU_Player | player | Yes | |
RYU_Speed | real | Yes | |
RYU_Timer | real | Yes | |
RYU_Transparency | real | No | |
Temp001Group | group | No | |
TempPoint001 | location | No | |
TempPoint002 | location | No | |
TempPoint003 | location | No |
import step
1. Turn on 'Automatically create unknown variables while pasting trigger data' in prefrences (or just simply create all the variable)
2. Import the model or sfx if you want
3. Copy the dummy ronin and change the model if you want
4. Copy the Spell in Object editor
5. Choose the Sfx you want or just use mine in Object editor (Art - Caster)
6. Copy the trigger
7. The dummy trigger can be ignore if your model don't have death sound or you don't bother it.
8. If not working im not sure what happen but you can ask me
Edit the setting in Constant Ryujinzan
make sure Set the abilities
1. Turn on 'Automatically create unknown variables while pasting trigger data' in prefrences (or just simply create all the variable)
2. Import the model or sfx if you want
3. Copy the dummy ronin and change the model if you want
4. Copy the Spell in Object editor
5. Choose the Sfx you want or just use mine in Object editor (Art - Caster)
6. Copy the trigger
7. The dummy trigger can be ignore if your model don't have death sound or you don't bother it.
8. If not working im not sure what happen but you can ask me
Edit the setting in Constant Ryujinzan
make sure Set the abilities
































































































































































































































































































































































































































































































































































































































































































































































































