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Dark_Moon
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  • Hey Dark, Sry its been soo long to process you spell. If you havnt read my news thread then I have been overwhelm with college, Ghost spell, and trying to improve my grades in High School.

    Anyway Ur spell is 50% done and should be done by tomorrow. Check the thread for updates when ever you could but ill send u a privite message when its done just for u to know
    here its 2:44 pm but i didnt sleep yesterday so i feel pretty darn tired >_< now im going to sleep ) and please dont show anyone those triggers, you can see for urself, they are simple, but creative ^^
    il pm you my fps, i just did camera system and only some arrow key movement, like only going forwaard, but im planning to add targeting with cursor and much more, il pm link, you wont understand triggers cus i made it crazily optimized, but u might like how it is )
    il teach you about methods, and much more, things i never tell anyone. although its probably used in many types of coding :eek:
    let me teach you, dont just keep making requests, trust me, it will be a really fun trip to be able to create your own spell, system, and map ) let me teach you... please respond ^^
    blown? as in knockback blown? and about the barrier, what does it look like? and how far the distance? you gotta specify :p

    P.S: you really gotta start learning to do spells yourself ^^ are you considfered a terrainer or something else? cus if u are i can be assistant triggerer in your map or something
    thanks t.t, its ok about reputation, your gratitude is enough. atleast thast what matters in the long road right? heh im now attempting an FPS, tho its hard to program :]

    i live in Kuwait, let me add u )

    i sent a friend request ^^
    Ok the special effect bugs in the object editor, so it can only be placed in one place, so where do u want the special effect to be? there are alot of places... weapon, left hand, right hand, head, origin... etc

    also now i fixed the day/night bug.
    wasnt it the spell that guy created for you? cus if it is i prob have to redo it since i saw some of the triggers a bit unneccessary...
    Edit: im fixing now, also found a leak...

    Edit2: ok he used random unit instead of picked unit... i really dont feel like reprogrammign the whole thing just to make it a tad efficient, anyways, do you want this spell to be used for one unit or many units at one time?

    nvm... il just make it MUI since there are also 2 extra unneeded variables, did fix the 2 major leaks too.
    ---------------------------------------
    Hey... i can only make an attachment to the right hand of the hero, is that ok? better than creating special effects attached to each hero since i would have to create a hashtable just for indexing the special effects, so i really suggest only one attachment, but if ud like il create for both, tho itll be less efficient, please answer fast tho

    and do you want the hero to be a bit brighter just so it makes him look cooler?
    here is the link: http://www.hiveworkshop.com/forums/pastebin.php?id=vyy6bh

    i fixed the bug, and its also fixed if, for some reason you removed the unit that is being targeted by spell midway in spell, itll still work properly, also removed a leak

    anyways bro, sorry about not making sure about those problems

    and how did u know that it bugs when it goes to dead units? loool cus u can only use spell one at a time on a live unit >_< well happy mapping
    tell me whne u finish pastebin so i can fix code, or u can just put it, type [TRIGGERS]*PASTE THE TRIGGER TEXT HERE*[/TRIGGERS] and il manually tell you how to fix ;p

    and when you pastebin u need to give me the link
    give me the trigger map, cus i deleted mine, go to pastebin and paste, and give me the link, then il fix it ^^.
    if u need it MUI just tell me, but usually spells like this arent needed for more than one hero xD I also suggest manually adding mana to the hero if he is not able to cast the ability when there is one axe already in action, although the mana would change depending on level, i can do it for u if ud like so that you would only need to set hte mana of thea bility for diff levels in the variables and the trigers will do their work.
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