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PiesOfNorth
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  • Any idea's if your going to continue the zerg campaign? or leave it at 6 missions?
    Loved the campaign overall hope too see more form you soon
    PiesOfNorth
    PiesOfNorth
    It is currently 7 missions, and I plan to leave it at that.

    I just don’t have the free time that I did when I started this, so unfortunately I don’t think I’ll be putting anything else out on this level for the foreseeable future.
    wow slave master 2
    wow slave master 2
    you have good ideas,you just need to work on the lore and little bit on the maps,tunro in this website post videos in youtube about making campaigns
    Can you please make your Zerg Campaign work without external files? We have a rule that doesn't quite permit it:

    "13. Compatibility
    All maps must run in an unmodified version of Warcraft 3 and preferably work in the latest version of the game."


    Also, it should not be limited to a certain patch version. Reviewers/mods won't install every version just for the sake of map reviewing.
    PiesOfNorth
    PiesOfNorth
    Noted. I have been working on a “reforged-compatible” release already. Not 100% sure it’s even possible without re-doing lots of things, but I’ll remain optimistic.

    Though it will have some downsides, like losing the custom-game feature. And I would have to copy future changes to each map manually, so there probably wouldn’t be much updates to such a release.

    But I understand most people just want to play the official version without having to jump through any hoops, so I’ll try to get that working, but can give no ETA for it.
    PiesOfNorth
    PiesOfNorth
    Update: I don't think this is possible after all.

    The mod uses so many assets that have their own sounds, and since the goal is to leave the existing war3 units alone, to have them co-existing in a map with the zerg, I had to add entries for the new sounds in UI\SoundInfo\.

    However, it appears that War3 does not allow a map or campaign to override any files in that folder, in any version of the game (Tried classic as well as Reforged). This means, as far as I know, the only way to add sounds to the game that can be directly referenced by model files, without overriding existing sounds, is with War3Mod.mpq, which is only supported in 1.28-1.29.

    Personally, I believe adjusting the rules to allow creators to use War3Mod to make game modifications that don't require a new .EXE would be nice for the community. However, I do understand that not everyone's going to share my perspective on this matter.

    So if this means Zerg Campaign won't be able to get an official rating, then that is okay, and at least I tried to make it work without a mod. ¯\(ツ)
    deepstrasz
    deepstrasz
    Hey, thanks for the heads up. You could open up a thread in Site Discussion about the rules changes.
    Reputation (+4):
    (Post) Thanks for not going "K NVM FOUND OUT HOW, DELETE DIS THREAD YO!"

    Really nice to have explanations!

    Also welcome to the hive!
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