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try setting the texture to not 'two-sided', maybe you'll see some holes.. you can fix those 'holes' aka inverted triangles, in mdlvis. can be lill tedious tho..
to me it looks rather too big for a kris, can it be shrunk a lill bit?
atm i'm just too sleepy to moderate.. also are the normals Deo pointed at fixed?
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When the charachter staqnd on a spot it will gain the ability to search, if you use the abillity a andom item from a list will be obtained, these spots have a maximum random number of item obtainde which is a random number between 2 and 7
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what will I use to detect the range? is it tile based or destructible based? please tell me asap so I can start with it, I'm going to ask MaTiJa for the other one.
Okay, I'll do it ASAP, take a rest if you want, I'm done formatting the Sharpness chance and stuff, except that I have to find a way to implement the Knockback by Almia, let me ask Almia first.
so, I will have to add some variable to store sharpness, the I use ITE to see if the group is empty or not, I can do it
for the chance, I can easily make it inside the system, I think Almia's Knockback can be used, I'll see what I can get
[edit]
I also modify the cooldown to 1, so it won't bug
completed an Alpha Version of the attack system, I use Channel for base ability and use triggers for the whole attack, also, updates the archive for the Attack System, check everything at Google Drive
note : animation is placed on the channel ability [which I named attack]
i check it, and it's possible
what's your choice? regions or terrain type?
oh, i forgot to ask you.. is it jump allowing Hunter to jump at the same level of terrain?
I have a suggestions for Jump system... Make a normal jump which you can always cast, but trigger that if you are close to a cliff, it will just push you down.. This can be done in 3 triggers, nothing hard, and I think it will be good to always have jump ability.
hmm, good but i guess we have to use timer to check whether the hunter is in spesific terrain or not.. and we have to use the same terrain type at each edge of cliffs in entire map.. you decide (;
okay, I made the attack system, but not yet complete...
I'm still working to make the attack only damage enemies in the front, if you want the current code I can show you via PM
stonneash, i have to inform you.. we can't detect distance between cliff and unit without using region to add or remove the ability.. may i use region in this case?
this is the line
[TRIGGER=add jump ability]add jump ability
Events
Unit - A unit Enters Region X
Conditions
((Triggering unit) is a Hero) Equal to True
Actions
Unit - Add jump to (Triggering unit)[/TRIGGER]
[TRIGGER=Remove jump ability]Remove jump ability
Events
Unit - A unit Leaves Region X
Conditions
((Triggering unit) is a Hero) Equal to True
Actions
Unit - Remove jump from (Triggering unit)[/TRIGGER]
and we have to create region at each edge of cliffs in entire map
so what do you think?
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Announcements:
Looks like there is no Progress for today, Or at least I didn't get informed with any
Every team member is required to send his current progress if he is working or anything at least once a day
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you wrong there is me.. i late to inform you about my progress animation Check It! the search animation is still on building so i show it half of my work
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