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Cause the frames displaying that console Textures have no name, one can not use frame natives onto them. One imports an image which is only transparenczy, can be quite small and over writtes the ConsoleUITiles05 and 06.
ui\console\human\humanuitile05.dds
ui\console\human\humanuitile06.dds
should also work with blp, if you like that more. Unsure if you need an HD and SD version.
The inventory cover can be hidden in reforged with
BlzFrameSetAlpha(BlzGetFrameByName("SimpleInventoryCover", 0), 0).
But also here one could overwritte the file being used for that
UI\Console\Human\HumanUITile-InventoryCover.blp
or one sets the refered texture in game interface to a transparent image.
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ui\console\human\humanuitile05.dds
ui\console\human\humanuitile06.dds
should also work with blp, if you like that more. Unsure if you need an HD and SD version.
The inventory cover can be hidden in reforged with
BlzFrameSetAlpha(BlzGetFrameByName("SimpleInventoryCover", 0), 0).
But also here one could overwritte the file being used for that
UI\Console\Human\HumanUITile-InventoryCover.blp
or one sets the refered texture in game interface to a transparent image.
That overwritting has to be done for each playablerace of your map.
This was also mentioned in post of originframes and below
https://www.hiveworkshop.com/threads/ui-originframes.316034/page-2#post-3366094