• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HIVE

ZethHolyblade
ZethHolyblade
I saw :D, granted you've given a certain boost to the melee weapons. It looks pretty awesome, still, a little less colorful than your previous mod (maybe because it's an underground dungeon)

I hope you can still salvage certain elements like the library and cemetery. That eerie town was cool too.
DEAD FiSH
DEAD FiSH
I can salvage them. But I'm limiting myself with vanilla resources, no custom monsters, new textures, etc. Because all my mapping projects lose focus, too much is added usually and it drags on to a never ending finish line.

As for the graveyard. It was a pretty corridor, not fun to play.
ZethHolyblade
ZethHolyblade
I see.

Hmmmm ◔̯◔
How about... ʘ‿ʘ
Custom Bosses?? ◔ ⌣ ◔
DEAD FiSH
DEAD FiSH
Sure. Have any ideas?
ZethHolyblade
ZethHolyblade
Of course. The red Dark Bishop and Golden 'Slaughtaur' (I don't remember the real name you gave it) could be made into bosses or mini-bosses.

The Gray Maulotaur could easily be like the evil boss inside a labyrinth-like level (similar to the Crete Minotaur myth).

And not to mention there was a dark and golden Cleric. They could be amazingly unique bosses :D
DEAD FiSH
DEAD FiSH
The dark and golden cleric or Pope as I called him was a mini boss.

You cheated to see everything haven't you? :D
ZethHolyblade
ZethHolyblade
Not that I cheated back then, I simply looked around every level I could avoiding enemies and caught glimpses of them, even the golden cleric guy who I think spawned at a place with many portals when I left my character standing there xD

What's the name of your new mod anyway? If you need an artistic representation of it let me know, I'm in the mood and currently enjoying my vacations all august.

Got plenty of time for drawing/painting stuff https://www.hiveworkshop.com/threads/some-fantasy-artworks.277019/page-2#post-3283005
DEAD FiSH
DEAD FiSH
It doesn't have a name yet, it's just a simple map pack I plan to ship together with my rework mod as a bonus.
If you want to try both I can send it to you. But it's at early development stage.
ZethHolyblade
ZethHolyblade
Surething, send the link and I'll try it out.
If I have trouble running them files I'll let you know
DEAD FiSH
DEAD FiSH
ZethHolyblade
ZethHolyblade
Hmmm I did as you said and I get a message saying "hxcr.pk3:sbarinfo/newui.txt" line 44 unkown command 'ifwaterlevel'
DEAD FiSH
DEAD FiSH
That's from the rework mod, maybe your version doesn't support that sbarinfo function. try running it without it because the maps don't have such checks.
But for the rework update your source port. Try an SVN build maybe: http://devbuilds.drdteam.org
DEAD FiSH
DEAD FiSH
Oh and since you're offering I have an idea for a drawing. Pope boss in his full golden gear.

Also I'm gonna do a couple of changes to pope. First what he needs is windup animations before powerful attacks. Second he needs new attacks. And hopefully he'll be a good boss of the first hub.
ZethHolyblade
ZethHolyblade
You'll have to give me a few details here and there.

Like, do you want it to look strictly like the cleric with a few extra garments or do you want it different than that, wearing robes and the like? Human undead flesh or Demonic one instead? Faceless? Hooded? Weapons? Servants? and so on :D
DEAD FiSH
DEAD FiSH
Strictly like a cleric with minor decorations on clothing that speak wealth as well a bit more fantastical but still cleric-ish helmet. Human of course but with the face obscured by helmet's shadow.
Top