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-> Get the angle of the attacking unit to the unit you want to move
-> Create a new point and offset it some distance towards that same angle
-> Order unit to move to that new point
Let's take for example 90 degrees.
Oh and I've seen that if the unit is attacked by more than one unit, it just go mad.
So, how to deactivate the trigger concerning selected units ? And yeah, better coming in Privet.
I am making some special AI for some special type of map.
It contains archers,.
I want those archers to retreat abit when attacked by melee attackers. It worked a bit correctly, actually archer were always going the same direction, no matter what angle the unit attacked.
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