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Wark
Wark
Thank you very much for the offer, Deceased! Yes, The terrain is slow going, but so far I've got a layout planned. Literally the only thing I am missing now is a map to put my code into.
I am about 40% done right now. I do have 1 question: do you know how to make certain areas of a map darker, as if it's inside a cave? I got one underground dungeon, but I don't want to use global fog effects to darken it.
TheDeceased
TheDeceased
I would suggest creating a unit with locust and no model, and then picking a good shadow shape in the Object Editor. Then you can place them on the side of the dungeon and resize them to fit into the dungeon paths. That way you can cover the entire dungeon in shadow. Then you can also use some lighting to brighten up certain spots.
Wark
Wark
Invulnerable locust shadows? That's an idea. Could you do the same thing with doodads? And, would you happen to know how I can change the look of that ugly square boundary tile?
Using boundary is necessary for the dungeons, but when a flying unit comes around it looks too... artificial.
TheDeceased
TheDeceased
For doodads you can't decide which shadow you use, with destructibles and shadows you can.

If you use pathing blockers they shouldn't be visible ingame.
Wark
Wark
Naw, it's not pathing blockers. It's the boundary terrain. I kinda want to make it darker, or with less square edges.
TheDeceased
TheDeceased
I don't really know what you mean with boundary terrain. Do you mean the 'cliff' terrain?
Wark
Wark
No, I mean that black stuff on the right side of the terrain pallet where it says "apply textures." It creates a shadowy area that no unit can enter. I use that to cordone off different areas of the map. However, it's kind of blocky.
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