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TriggerHappy
TriggerHappy
It's working fine for me in my map. Make sure your dummy units have no attack, acquisition range, and are invulnerable so they don't trigger enemies to attack. I'll test in a melee map though.
Kazeon
Kazeon
Well the dummy units are created for neutral passive I think acquisition range isn't the problem, but I will give it a shot. Using locust is enough right? And yes, I have its attack disabled. I will report back after I test the acquisition range thing.
Kazeon
Kazeon
Jesus... This is embarasing. The desync was because of IsUnitMoving library I'm using. The irregular relocation of platform dummies must have caused some misdetection in the system. I'm very relieved to solve this. Pheww Sorry to trouble you : )
TriggerHappy
TriggerHappy
Yeah as amazing as the UI systems are we have to be careful with them. Maps with 1-4 players can probably avoid setting units position locally, though.
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