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Also, I noticed that the fire, when close to a cliff/ramp, floats. That happens because that unit has Fly movement type. Since it has locust already, you could change it to hover/foot. That solves the problem.
Indeed. That by itself won't solve a few other problems, such as just waiting in a spot, to attack some enemies later. Maybe adding some limit to the extra hp? Around 40-50 hp regen. That would make the player either to look for another rune of hp or fight smaller units (take some damage), then regen again.
Well, I'm afraid that I'm bothering you with all those comments of mine, I apologize. I'll stop doing that. Even though I enjoy your project. Well done!
You are not bothering me at all.
I'm glad you like the project, and ideas about it is always welcome.
I think I will keep the regeneration system as it is now for at least a while, so I could possibly recieve feedback from more sources on how they think it works. It has only been in the project for a few weeks so far.
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Ignore the +4. I've changed it from 5 to 4.
Also, I noticed that the fire, when close to a cliff/ramp, floats. That happens because that unit has Fly movement type. Since it has locust already, you could change it to hover/foot. That solves the problem.