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BloodSoul
BloodSoul
Yes, it is that. I've fixed the problem with a simple solution. The problem was when a player orders multiple units to enter a portal, but they just try to "re-position" themselves. Now they won't do this. I'll post the code here in the Pastebin.
BloodSoul
BloodSoul
damn, this works only when the button near the minimap (unit formation) is turned off. I'll try to find a solution for this too.
Sylvos
Sylvos
Thank you it's perfect !
I use the model of the high elfe portal ( "waygate")
It has the appearance "Stand" in continuous
Would it be possible to make sure that when the portals are connected, then the portal's learning is "Stand Alternate"?
I would also like to change the appearance of teleportation: for now, it's purple. I would like it to be the one similar to the campaign when Arthas enters Quel'Thalas.
Sylvos
Sylvos
Indeed this does not work if the units are ordered.
BloodSoul
BloodSoul
Yes, it's possible to do that, I'll do it for ya, while I try to fix the multiple orders.
BloodSoul
BloodSoul
Sylvos
Sylvos
It's too good!
I would not have succeeded alone.
Really, thank you !
BloodSoul
BloodSoul
Great! I'm glad that everything is working fine for you now.
BloodSoul
BloodSoul
Hey, I was actually thinking here. Do you think the portal needs another "check" button, just to inform a player where their portal is connected to? Also, when a unit enters a portal, should it display a signal to the player showing where that unit is going to?
Sylvos
Sylvos
Oh yes it would be really good!
Besides in the campaign this is what happens!
BloodSoul
BloodSoul
BloodSoul
BloodSoul
Also, I've added a new variable: Portal_ability_locate. After you copy and paste the spell Locate Portal to your map, then copy and paste the triggers. There's an option where you can change the color of the ping when a unit teleports. (Portal_Signal_RED[2], Portal_Signal_GREEN[2], Portal_Signal_BLUE[2]).
Sylvos
Sylvos
It's really good work. Thank you.
BloodSoul
BloodSoul
BloodSoul
BloodSoul
Now, I believe your portal spell is complete and without any problem/bug. If you have any question, ask it right away.
Sylvos
Sylvos
Thank you it's perfect !
I have another idea: by playing the naga, I would like shallow water to appear like the living dead: is it possible?
Likewise by playing the high elves so that grass appears
BloodSoul
BloodSoul
hm... I don't think it's possible to place blight on shallow water ground.

Yes, the second part is possible.
BloodSoul
BloodSoul
So, you could, for example, choose 2 different tiles (grass for high elves and Icecrown Glacier - Rough dirt, which is a dark tile, for the naga), then detect when a player builds a new structure, and order a trigger to place those tiles.
Sylvos
Sylvos
I will try but I do not master the triggers too much
Thank you for your answer
BloodSoul
BloodSoul
I have a suggestion. You could make an ability and put it in a building. For example, you create an ability for the naga and use it for every structure.
In the triggers , you use an event that detects when a unit finishes a construction, then make an action to modify the tile.
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