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It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Yes, it is that. I've fixed the problem with a simple solution. The problem was when a player orders multiple units to enter a portal, but they just try to "re-position" themselves. Now they won't do this. I'll post the code here in the Pastebin.
Thank you it's perfect !
I use the model of the high elfe portal ( "waygate")
It has the appearance "Stand" in continuous
Would it be possible to make sure that when the portals are connected, then the portal's learning is "Stand Alternate"?
I would also like to change the appearance of teleportation: for now, it's purple. I would like it to be the one similar to the campaign when Arthas enters Quel'Thalas.
Hey, I was actually thinking here. Do you think the portal needs another "check" button, just to inform a player where their portal is connected to? Also, when a unit enters a portal, should it display a signal to the player showing where that unit is going to?
Also, I've added a new variable: Portal_ability_locate. After you copy and paste the spell Locate Portal to your map, then copy and paste the triggers. There's an option where you can change the color of the ping when a unit teleports. (Portal_Signal_RED[2], Portal_Signal_GREEN[2], Portal_Signal_BLUE[2]).
Now, there is only one things left: The pathing of your portal. The way I made it in the object editor makes users cappable of building it upon structures or even invalid terrain areas. I created another pastebin describing what it is, and how you can improve the portal for you map: http://www.hiveworkshop.com/pastebin/dc2334649ec0a0d0892b6ded8d71aec78607/
Thank you it's perfect !
I have another idea: by playing the naga, I would like shallow water to appear like the living dead: is it possible?
Likewise by playing the high elves so that grass appears
So, you could, for example, choose 2 different tiles (grass for high elves and Icecrown Glacier - Rough dirt, which is a dark tile, for the naga), then detect when a player builds a new structure, and order a trigger to place those tiles.
I have a suggestion. You could make an ability and put it in a building. For example, you create an ability for the naga and use it for every structure.
In the triggers , you use an event that detects when a unit finishes a construction, then make an action to modify the tile.
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