• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HIVE

Sylvos
Sylvos
1) I tried to customize the skill "big bag voodoo". To do this, I first copied the skill as well as the spells and enchantments. Then I changed the pattern of the spell. The problem is that when the spell is cast, the pattern is still the original one. Do you have a solution?
Sylvos
Sylvos
2) I would like to make sure that when player 1 chooses the race "human" then at the end of the game the "human" icon is not a swordsman but an archer. On the other hand a player 2 also human has well the swordsman Is it possible to notice?
Sylvos
Sylvos
Thanks thanks :)
BloodSoul
BloodSoul
1) The Big Bad Voodoo spell is part of one of those weird bugs in the Object Editor. If you want to change the effects of it, change the Standard Buffs (Just the originals). Custom buffs for this spell are ignored.
BloodSoul
BloodSoul
2) You can modify that Score Screen icon from Footman to Archer for the human race. However, I don't know if it's possible to change it for only one player.
BloodSoul
BloodSoul
All right, I could only solve the problem related to Sylvanas Response and Big Bad Voodoo. I gave her the Big Bad Voodoo spell, so you can see the effects.
BloodSoul
BloodSoul
Also, if you still want to change the Human Icon, then go to the Main Editor window (top bar): Advanced -> Game Interface... -> Check: Use Custom Game Interface -> Find: Icon - Score Screen Player (Human).
BloodSoul
BloodSoul
Next to "Icon - Score Screen Player (Human), you'll be able to see the others (Orc, Undead, Night Elf). Double click the Night Elf one, copy that highlighted path and paste it in the human one.
BloodSoul
BloodSoul
If your editor is in another language, and you can't find that "Icon - Score Screen thing". Check the last option in the Game Interface window: "Display Values As Raw Data". And then: "ScoreScreenPlayerHuman".
Sylvos
Sylvos
Thank you for your answers.

For Sylvanas :
I managed to put that in place in my map
On the other hand I wish that Sylvanas is in "Trained Units" and not "Sold Units". By doing like you, "Sold Units": the sound appears.
Putting in "Trained Units": the sound does not work.
I replaced in the import manager by "a unit finishes the training": but without success.
Sylvos
Sylvos
For Big Bad Voodoo: by doing this I change the fate of the orc hero. Now in my map I play orcs vs humans.
So I need the original spell for the orc hero.
And of a fate similar but modified for the human hero.
Would it be possible to circumvent the problem by a trigger?
BloodSoul
BloodSoul
All right, I'll fix this in 1 min
BloodSoul
BloodSoul
Oh, I see. Then, it must be made via triggers.
Top