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Rufus
Rufus
Well, I have been working on it to and fro actually.
Latest changes I made was a little bit of polishing to be able to post it, but before that, I haven't worked on it for two years, and then I spent perhaps something like 20-30 hours (not in a row) on it. :)

Did you read a bit of it?
D
Deleted member 219079
To and fro? e: Oh it's a saying..

I did hastily read through it a while back yeah, although I'm not sure if I got hang of the objective / who's the antagonist / is there a protagonist.
Rufus
Rufus
There is no antagonist yet, but Mira and Val are (or will become) the protagonists. The main antagonist will also be Mira in a way... :D

That is, if I ever decide to finish it.
Rufus
Rufus
So, right now, the story is just a windup or prestory to the real action.
The main objective of the story (Miras dreams and what she does in them), was just hinted in the very end of the text. Perhaps I should introduce that earlier by jumping in the timeline a little.
D
Deleted member 219079
Oh, gargantuan length I see. It'd take you "a while"...

I don't think it's necessary to do the time jumping, I made my comment based on what was written on the thread but the issue would solve itself as the story would unfold.
Rufus
Rufus
Alright. We'll see how it turns out. I usually write snippets of story elements that I think could work well, and implement them in the text where I think they fit, so timeline jumping might occur in the future, although it seems tricky to execute in a good way.
D
Deleted member 219079
Hmm.. Does Warden have story of same effort?
Rufus
Rufus
Nah not really. I'm pretty limited by warcrafts already existing story. :/
D
Deleted member 219079
I see.. Would love to see a map that delivers an exceptional story execution. By this I specifically mean story execution, anyone can come up with nice setting after fair amount of stolen idea merging, but unfolding the story is the true art to me. (Yes, I think HP > LOTR.)

(In this context, I guess not having flash back would be better.)
Rufus
Rufus
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