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KILLCIDE
KILLCIDE
Not that important, but I want you to do that.
stan0033
stan0033
Ok mate I made variable strings for the special effects and stored picked unit in a variable. Check it out now.
KILLCIDE
KILLCIDE
Update the description!
stan0033
stan0033
Ok, sorry. There you go.
KILLCIDE
KILLCIDE
So you store (Picked unit) into a variable, but you still use the (Picked unit) function everytime? :p you understand why I made this suggestion, right?

Also two other things: attachment points are still hardcoded and get rid of the Spell System JASS code in the description. Just credit him for the system and put down the spell requirements.
stan0033
stan0033
Oh I saw that there are soem picked unit triggers i didn;t see. Also, I added AR variable for the attachment point. And I removed the code from the bundle.
KILLCIDE
KILLCIDE
You need an attachment point configurable for every special effect you attach to unit. Some effects look good on overhead, some origin, etc.

After you make that change, Ill look at it again in a few hours.
stan0033
stan0033
Ok mate, I made AR variable for caster and target for attachment point.
KILLCIDE
KILLCIDE
Everything looks pretty good at a quick glance. I still see some (Picked unit) functions lingering around, just fix that and the description because the triggers look REALLY weird. Paste them using the regular text editor instead of the rich text editor.
stan0033
stan0033
Ok,sir! All done.
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