🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
So you store (Picked unit) into a variable, but you still use the (Picked unit) function everytime? you understand why I made this suggestion, right?
Also two other things: attachment points are still hardcoded and get rid of the Spell System JASS code in the description. Just credit him for the system and put down the spell requirements.
Oh I saw that there are soem picked unit triggers i didn;t see. Also, I added AR variable for the attachment point. And I removed the code from the bundle.
Everything looks pretty good at a quick glance. I still see some (Picked unit) functions lingering around, just fix that and the description because the triggers look REALLY weird. Paste them using the regular text editor instead of the rich text editor.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.