It's nowhere near that complex.
It has nothing to do with a bone turret. The bone turret is for rotation, sure. But not in a vertical direction, but a horizational direction. For horizontal directions, you need a building. But it's not about rotation, it's all about animation names and the editor settings. It's not even difficult.
It has nothing to do with a bone turret. The bone turret is for rotation, sure. But not in a vertical direction, but a horizational direction. For horizontal directions, you need a building. But it's not about rotation, it's all about animation names and the editor settings. It's not even difficult.
I guess your turret pointed upwards to target air because buildings are able to rotate their "bone_turret", which always faces the current target. Units do not, since they're able to move and face the target themselves. (And that doesn't mean the animation played changed)