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BETABABY
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  • yo did you make that bit .gif there?
    thats awesome. unfortuantely i lost all of mine lmao when computer crashed
    but man i love playing around with that thing. extremely hard.
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    <span style="font-size: 9px">©SeedinAethyr 2016</span>
    That is so more than one unit can cast the same ability at the same time. If you don't index them (create arrays), then the trigger will only run for one of the casters. This will really screw up your spell. However, if you are sure only one caster will be on the map with that ability and he cannot cast it twice while it is still in effect, then it will not cause problems.
    i is just a variable I created as an example. One thing people do that I like is set all variables to explain what they are. In coding this is call being semantic. It means that it is named exactly what it is. For example, a spell is called "flash dash" then all variables should start with FD. So now we have an FD_Caster. That's a unit. But we might have more than one, so now we need an index. So now we have FD_Caster[FD_Int]. Now we make everything else to match FD_CastingPoit[FD_Int] and FD_TargetPoint[FD_Int] and FD_Distance[FD_Int]. This way anyone looking at your spell (including you) will be able to make sense of it quickly.

    I made one like you are doing with a nice transparency flash effect. Check this out:Flash
    Events
    Unit - A unit Begins casting an ability
    Conditions
    (Ability being cast) Equal to Blitz
    Actions
    Set Flash_Caster = (Casting unit)
    Set FlashCaster_Loc = (Position of Flash_Caster)
    Set FlashTarget_Loc = (Target point of ability being cast)
    Set Flash_LVL = (Level of Blitz for (Triggering unit))
    Set Flash_Int = 0
    Set Flash_Distance = (Distance between FlashCaster_Loc and FlashTarget_Loc)
    Set Flash_Angle = (Angle from FlashCaster_Loc to FlashTarget_Loc)
    For each (Integer A) from 1 to 5, do (Actions)
    Loop - Actions
    Unit - Create 1 Warden_Dummy for Neutral Passive at (FlashCaster_Loc offset by (40.00 x (Real((Integer A)))) towards Flash_Angle degrees) facing Flash_Angle degrees
    Set Flash_Dummy[(Integer A)] = (Last created unit)
    Animation - Change Flash_Dummy[(Integer A)]'s vertex coloring to (100.00%, 100.00%, 100.00%) with (((Real((Integer A))) x -20.00) + 110.00)% transparency
    Animation - Change Flash_Dummy[(Integer A)] blend time to 0.00
    Animation - Play Flash_Dummy[(Integer A)]'s walk animation
    Trigger - Turn on Flash Loop <gen>
    Flash Loop
    Events
    Time - Every 0.04 seconds of game time
    Conditions
    Actions
    Set Flash_Int = (Flash_Int + 40)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    Flash_Distance Greater than ((Real(Flash_Int)) + 200.00)
    Then - Actions
    For each (Integer A) from 1 to 5, do (Actions)
    Loop - Actions
    Set FlashCaster_Loc = (Position of Flash_Dummy[(Integer A)])
    Unit - Move Flash_Dummy[(Integer A)] instantly to (FlashCaster_Loc offset by 40.00 towards Flash_Angle degrees), facing FlashTarget_Loc
    Animation - Play Flash_Dummy[(Integer A)]'s walk animation
    Custom script: call RemoveLocation(udg_FlashCaster_Loc)
    Set FlashCaster_Loc = (Position of Flash_Dummy[5])
    Set Flash_UnitGroup = (Units within 120.00 of FlashCaster_Loc)
    Set KB_Point[0] = FlashCaster_Loc
    Custom script: call RemoveLocation(udg_FlashCaster_Loc)
    Unit Group - Pick every unit in Flash_UnitGroup and do (Actions)
    Loop - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
    ((Owner of (Picked unit)) is an enemy of (Owner of Flash_Caster)) Equal to True
    Then - Actions
    Unit - Cause Flash_Caster to damage (Picked unit), dealing ((Real(Flash_LVL)) x 15.00) damage of attack type Pierce and damage type Normal
    Else - Actions
    Custom script: call DestroyGroup(udg_Flash_UnitGroup)
    Else - Actions
    For each (Integer A) from 1 to 5, do (Actions)
    Loop - Actions
    Unit - Remove Flash_Dummy[(Integer A)] from the game
    Custom script: call RemoveLocation(udg_FlashTarget_Loc)
    Trigger - Turn off (This trigger)


    See it here: https://www.youtube.com/watch?v=U2-RPhpUiugI use five dummies that vary in transparency from nearly clear to nearly solid color. It is not MUI but it happens so fast, it shouldn't have too much trouble. It would never be approved in the spell section though, for that reason.
    ----------
    The box tooltip is for Eldin Hawkwing.. He asked my via sending a visitor message at my profile
    ----------
    What do you Mean?
    Wrong Send?
    R
    Get your butsies ready it's because the contest is finally approved and we're starting it.
    A
    Ah, just right click on it, there is somewhere an option
    A
    Hm, the blp ? They are not in-game icons of wc3, but WoW ones. You can just save the picture in the post in your folders and work on it, I guess
    A
    I imagined some blood splashing around and glowing red runes on the sword, 'leeching' the blood. Maybe you can find even more :)
    A
    I think the post explains it :) An edit of one of the two icons I posted, you are free to decide which one. I would be very glad if you could do it :)
    A
    Hey, great icons! Could you create the lifesteal-y sword next, the workshop request, please ?
    Sa panaginip ko lng nakukuha yung ginagawa kong icon.
    Pero ikaw grabe 2-3 minutes lng.. Ako inaabot ng mga 3 hours para gumawa pero panget paren. Hindi ko alam kung gagaling ako in the future. Kaya ngayon plng ngprapractice na ako. Sana maging mgaling akong gumawa ng icon katulad mo 2-3 munites lang.
    HahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaHahahahahahahahahahahahaha
    -- Okay!
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