🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
You could try removing the blizzard cliffs and making raised grounds as cliffs and mountains, also you should give some scaling to the trees and then fill it up with some more doodads that fits though not in the point of spamming it. Good luck!
but my KB is gui :O there's a unit in my map that can KB other units with it's skills I just dont want units to be passing through the wall when they are hit by a skill that knocks em back.
I have a map that needs a lil bit of fixing malhorne told me you could do it
I have skills that knocks back units but when the units get knocked back near the wall, they pass through the wall, all I want you to do is to prevent units from going through the wall when they are knocked back. got it?
ehm... people have asked me to draw Move/Attack/Hold and such before.. but there was one little tiny problem It's not like drawing a flaming meteor or a shield.. it's like. Arrows and such, UI, I'm not good at that
And there is one more problem atm - I don't have a graphics tablet atm. The old one got broken.
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ok, but just a question, if i register 2 conditions for a single trigger.. what happens?
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They both ..., Oh ahaha xD not addressed to me
How lol ?
Don't use this.
Just keep the way -->
local trigger t = CreateTrigger()
call TriggerRegisterAnyUnitEvent(t, EVENT_PLAYER_SPELL_EFFECT)
call TriggerAddCondition(t, Filter(function Cond))
set t = null
Ok
The 2 means that it takes two arguments.
To get the angle between two points.
x and y are the coordinates of the first point.
tx and ty are the coordinates of the second point.
To get the angle : call Atan2(ty-y, tx-x)
To create a struct instance use local thistype this = thistype.allocate()
To chain the instance (you can loop through it) : call this.chain()
To unchain the instance (you cannot loop anymore through it) call this.unchain()
To destroy an instance call this.deallocate()
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