🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
I believe having tiles for the many cities is quite important, so I have a better idea - Remove the "Ice"-tile, which uses up two texture spaces, even though you only used it a few places. I can still make some good terrains with the "Snow", "Dark Ice" and other tiles only. With two texture space available, you could add two new 1 space tiles (I suggest the "Brick" and "Round Tiles" from Dalaran - I require at least just one city-like tile), but then again, it's your map and your choice
Oh, right, catapults have that "attack ground" ability :l
Well, I really should work on some homework, but I'm too lazy so I might do some terraining instead this evening :b
Bad, World Editor errors have appeared twice, forcing me to start all over. Luckily, it's only Zul'Gurub I have to terrain, but I'm planning to stay up this whole night working until I'm satisfied ^^
Dude, same problem occurs - I still can't edit the map - I believe it's because you use some kind of extended World Editor version :l
EDIT: Nevermind, the map just loads incredibly slow, but I'm able to edit now ^^
Sorry for asking so many questions, but for example when you go to user CP then click customize profile there is a main section there and there is a box for background image how do you put the image in their?
Larger and better terrain.. got it! How about downloading ressources? What are my restrictions?
Hmmm I seem to have a problem opening the map - I guess it's because you have that improved version of World Editor? In that case, can you send me a link where to download it?
Yeah it sure is, but the roleplay has run for a long while, and you kinda have to learn most of the story before adding your own mark to the storyline :b
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.